Co-occurrence Based Texture Synthesis
Abstract
As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for texture analysis, to learn a controllable texture synthesis model. We propose a fully convolutional generative adversarial network, conditioned locally on co-occurrence statistics, to generate arbitrarily large images while having local, interpretable control over the texture appearance. To encourage fidelity to the input condition, we introduce a novel differentiable co-occurrence loss that is integrated seamlessly into our framework in an end-to-end fashion. We demonstrate that our solution offers a stable, intuitive and interpretable latent representation for texture synthesis, which can be used to generate a smooth texture morph between different textures. We further show an interactive texture tool that allows a user to adjust local characteristics of the synthesized texture image using the co-occurrence values directly.
Cite
@article{arxiv.2005.08186,
title = {Co-occurrence Based Texture Synthesis},
author = {Anna Darzi and Itai Lang and Ashutosh Taklikar and Hadar Averbuch-Elor and Shai Avidan},
journal= {arXiv preprint arXiv:2005.08186},
year = {2020}
}