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With recent advancements in the capabilities of Text-to-Image (T2I) AI models, product designers have begun experimenting with them in their work. However, T2I models struggle to interpret abstract language and the current user experience…

Human-Computer Interaction · Computer Science 2025-01-31 David Chuan-En Lin , Hyeonsu B. Kang , Nikolas Martelaro , Aniket Kittur , Yan-Ying Chen , Matthew K. Hong

With the rise of AI-powered coding assistants, firms and programmers are exploring how to optimize their interaction with them. Research has so far mainly focused on evaluating output quality and productivity gains, leaving aside the…

Human-Computer Interaction · Computer Science 2025-12-24 Charlotte Brandebusemeyer , Tobias Schimmer , Bert Arnrich

Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in…

Human-Computer Interaction · Computer Science 2025-08-19 Long Ling , Xinyi Chen , Ruoyu Wen , Toby Jia-Jun Li , Ray LC

A descriptive approach for automatic generation of visual blends is presented. The implemented system, the Blender, is composed of two components: the Mapper and the Visual Blender. The approach uses structured visual representations along…

Artificial Intelligence · Computer Science 2019-02-20 João M. Cunha , João Gonçalves , Pedro Martins , Penousal Machado , Amílcar Cardoso

Traditionally, linters are code analysis tools that help developers by flagging potential issues from syntax and logic errors to enforcing syntactical and stylistic conventions. Recently, linting has been taken as an interface metaphor,…

Human-Computer Interaction · Computer Science 2025-02-12 Anamaria Crisan , Andrew M. McNutt

We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through…

Human-Computer Interaction · Computer Science 2022-01-21 Alberto Alvarez , Jose Font , Julian Togelius

Human creative ideation involves both exploration of diverse ideas (divergence) and selective synthesis of explored ideas into coherent combinations (convergence). While processes of divergence and convergence are often interleaved and…

Human-Computer Interaction · Computer Science 2025-07-08 Taewook Kim , Matthew Kay , Yuqian Sun , Melissa Roemmele , Max Kreminski , John Joon Young Chung

Large language models (LLMs) have shown great potential in automating significant aspects of coding by producing natural code from informal natural language (NL) intent. However, given NL is informal, it does not lend easily to checking…

Software Engineering · Computer Science 2024-10-04 Sarah Fakhoury , Aaditya Naik , Georgios Sakkas , Saikat Chakraborty , Shuvendu K. Lahiri

Recent developments in deep generative models have opened up a wide range of opportunities for image synthesis, leading to significant changes in various creative fields, including the fashion industry. While numerous methods have been…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Ajda Lampe , Julija Stopar , Deepak Kumar Jain , Shinichiro Omachi , Peter Peer , Vitomir Štruc

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Imaging, scattering, and spectroscopy are fundamental in understanding and discovering new functional materials. Contemporary innovations in automation and experimental techniques have led to these measurements being performed much faster…

Machine Learning · Computer Science 2022-01-12 Tatiana Konstantinova , Phillip M. Maffettone , Bruce Ravel , Stuart I. Campbell , Andi M. Barbour , Daniel Olds

User interface (UI) design is an iterative process in which designers progressively refine their work with design software such as Figma or Sketch. Recent advances in vision language models (VLMs) with tool invocation suggest these models…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Daeheon Jeong , Seoyeon Byun , Kihoon Son , Dae Hyun Kim , Juho Kim

The initial phase in real world engineering optimization and design is a process of discovery in which not all requirements can be made in advance, or are hard to formalize. Quality diversity algorithms, which produce a variety of high…

Neural and Evolutionary Computing · Computer Science 2019-07-17 Alexander Hagg , Alexander Asteroth , Thomas Bäck

As an emergent process, creativity relies on explorations via sampling and prototyping for problem construction. These activities compile knowledge, provide a context enveloping the solution, and answer questions. With Generative AI,…

Human-Computer Interaction · Computer Science 2026-01-12 Alicia Guo , David Ledo , George Fitzmaurice , Fraser Anderson

Concept blending is a promising yet underexplored area in generative models. While recent approaches, such as embedding mixing and latent modification based on structural sketches, have been proposed, they often suffer from incompatible…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Yufan Zhou , Haoyu Shen , Huan Wang

Prewriting is the process of generating and organising ideas before a first draft. It consists of a combination of informal, iterative, and semi-structured strategies such as visual diagramming, which poses a challenge for collaborating…

Human-Computer Interaction · Computer Science 2025-08-13 Qian Wan , Jiannan Li , Huanchen Wang , Zhicong Lu

People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant work may be required to propagate this new decision forward…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Hung-Yu Tseng , Matthew Fisher , Jingwan Lu , Yijun Li , Vladimir Kim , Ming-Hsuan Yang

TypeShift is a tool for visualizing linguistic patterns in the timing of typing production. Language production is a complex process which draws on linguistic, cognitive and motor skills. By visualizing holistic trends in the typing…

Computation and Language · Computer Science 2021-03-09 Adam Goodkind

Modern large-scale scientific discovery requires multidisciplinary collaboration across diverse computing facilities, including High Performance Computing (HPC) machines and the Edge-to-Cloud continuum. Integrated data analysis plays a…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-08-21 Renan Souza , Tyler J. Skluzacek , Sean R. Wilkinson , Maxim Ziatdinov , Rafael Ferreira da Silva

Since most software systems provide their users with interactive features, building user interfaces (UI) is one of the core software engineering tasks. It consists in designing, implementing and testing ever more sophisticated and versatile…

Software Engineering · Computer Science 2021-05-31 Arnaud Blouin , Jean-Marc Jézéquel