Related papers: Across-Game Engagement Modelling via Few-Shot Lear…
Few-shot classification consists of a training phase where a model is learned on a relatively large dataset and an adaptation phase where the learned model is adapted to previously-unseen tasks with limited labeled samples. In this paper,…
Reinforcement learning and planning methods require an objective or reward function that encodes the desired behavior. Yet, in practice, there is a wide range of scenarios where an objective is difficult to provide programmatically, such as…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
Conventional training of deep neural networks usually requires a substantial amount of data with expensive human annotations. In this paper, we utilize the idea of meta-learning to explain two very different streams of few-shot learning,…
Few-shot and one-shot learning have been the subject of active and intensive research in recent years, with mounting evidence pointing to successful implementation and exploitation of few-shot learning algorithms in practice. Classical…
Clinical machine learning models experience significantly degraded performance in datasets not seen during training, e.g., new hospitals or populations. Recent developments in domain generalization offer a promising solution to this problem…
Traditional place categorization approaches in robot vision assume that training and test images have similar visual appearance. Therefore, any seasonal, illumination and environmental changes typically lead to severe degradation in…
We propose a simple yet a novel approach to improve completion in domain modeling activities. Our approach exploits the power of large language models by using few-shot prompt learning without the need to train or fine-tune those models…
We strive to learn a model from a set of source domains that generalizes well to unseen target domains. The main challenge in such a domain generalization scenario is the unavailability of any target domain data during training, resulting…
Thanks to the availability of powerful computing resources, big data and deep learning algorithms, we have made great progress on computer vision in the last few years. Computer vision systems begin to surpass humans in some tasks, such as…
Semantic segmentation in a supervised learning manner has achieved significant progress in recent years. However, its performance usually drops dramatically due to the data-distribution discrepancy between seen and unseen domains when we…
Single image-level annotations only correctly describe an often small subset of an image's content, particularly when complex real-world scenes are depicted. While this might be acceptable in many classification scenarios, it poses a…
Human Activity Recognition (HAR) with different sensing modalities requires both strong generalization across diverse users and efficient personalization for individuals. However, conventional HAR models often fail to generalize when faced…
Any-shot image classification allows to recognize novel classes with only a few or even zero samples. For the task of zero-shot learning, visual attributes have been shown to play an important role, while in the few-shot regime, the effect…
General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General…
First person action recognition is an increasingly researched topic because of the growing popularity of wearable cameras. This is bringing to light cross-domain issues that are yet to be addressed in this context. Indeed, the information…
Deep learning has raised hopes and expectations as a general solution for many applications; indeed it has proven effective, but it also showed a strong dependence on large quantities of data. Luckily, it has been shown that, even when data…
Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…
Domain generalization aims to build generalized models that perform well on unseen domains when only source domains are available for model optimization. Recent studies have shown that large-scale pre-trained models can enhance domain…
Few-shot classification aims to recognize unseen classes with few labeled samples from each class. Many meta-learning models for few-shot classification elaborately design various task-shared inductive bias (meta-knowledge) to solve such…