Related papers: Across-Game Engagement Modelling via Few-Shot Lear…
Domain generalisation aims to promote the learning of domain-invariant features while suppressing domain-specific features, so that a model can generalise better to previously unseen target domains. An approach to domain generalisation for…
Few-shot learning aims to recognize novel queries with limited support samples by learning from base knowledge. Recent progress in this setting assumes that the base knowledge and novel query samples are distributed in the same domains,…
Few-shot object detection (FSOD) has thrived in recent years to learn novel object classes with limited data by transferring knowledge gained on abundant base classes. FSOD approaches commonly assume that both the scarcely provided examples…
While deep learning excels in computer vision tasks with abundant labeled data, its performance diminishes significantly in scenarios with limited labeled samples. To address this, Few-shot learning (FSL) enables models to perform the…
In the generalized zero-shot learning, synthesizing unseen data with generative models has been the most popular method to address the imbalance of training data between seen and unseen classes. However, this method requires that the unseen…
The ability to infer the intentions of others, predict their goals, and deduce their plans are critical features for intelligent agents. For a long time, several approaches investigated the use of symbolic representations and inferences…
We tackle the problem of visual localization under changing conditions, such as time of day, weather, and seasons. Recent learned local features based on deep neural networks have shown superior performance over classical hand-crafted local…
In this study, we investigate the performance of few-shot classification models across different domains, specifically natural images and histopathological images. We first train several few-shot classification models on natural images and…
The need to address the scarcity of task-specific annotated data has resulted in concerted efforts in recent years for specific settings such as zero-shot learning (ZSL) and domain generalization (DG), to separately address the issues of…
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…
Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone.…
Domain randomization is a popular technique for improving domain transfer, often used in a zero-shot setting when the target domain is unknown or cannot easily be used for training. In this work, we empirically examine the effects of domain…
The well known domain shift issue causes model performance to degrade when deployed to a new target domain with different statistics to training. Domain adaptation techniques alleviate this, but need some instances from the target domain to…
Recent advances in Machine Learning (ML) and Artificial Intelligence (AI) follow a familiar structure: A firm releases a large, pretrained model. It is designed to be adapted and tweaked by other entities to perform particular,…
Visual recognition systems are meant to work in the real world. For this to happen, they must work robustly in any visual domain, and not only on the data used during training. Within this context, a very realistic scenario deals with…
The goal of domain generalization algorithms is to predict well on distributions different from those seen during training. While a myriad of domain generalization algorithms exist, inconsistencies in experimental conditions -- datasets,…
While pretrained language models have exhibited impressive generalization capabilities, they still behave unpredictably under certain domain shifts. In particular, a model may learn a reasoning process on in-domain training data that does…
People readily generalize knowledge to novel domains and stimuli. We present a theory, instantiated in a computational model, based on the idea that cross-domain generalization in humans is a case of analogical inference over structured…
In this paper, we look at the problem of few-shot classification that aims to learn a classifier for previously unseen classes and domains from few labeled samples. Recent methods use adaptation networks for aligning their features to new…
Few-shot Learning aims to learn and distinguish new categories with a very limited number of available images, presenting a significant challenge in the realm of deep learning. Recent researchers have sought to leverage the additional…