English

Do Vision Language Models Understand Human Engagement in Games?

Computer Vision and Pattern Recognition 2026-03-20 v1 Artificial Intelligence Human-Computer Interaction

Abstract

Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone. Using the GameVibe Few-Shot dataset across nine first-person shooter games, we evaluate three VLMs under six prompting strategies, including zero-shot prediction, theory-guided prompts grounded in Flow, GameFlow, Self-Determination Theory, and MDA, and retrieval-augmented prompting. We consider both pointwise engagement prediction and pairwise prediction of engagement change between consecutive windows. Results show that zero-shot VLM predictions are generally weak and often fail to outperform simple per-game majority-class baselines. Memory- or retrieval-augmented prompting improves pointwise prediction in some settings, whereas pairwise prediction remains consistently difficult across strategies. Theory-guided prompting alone does not reliably help and can instead reinforce surface-level shortcuts. These findings suggest a perception--understanding gap in current VLMs: although they can recognize visible gameplay cues, they still struggle to robustly infer human engagement across games.

Keywords

Cite

@article{arxiv.2603.18480,
  title  = {Do Vision Language Models Understand Human Engagement in Games?},
  author = {Ziyi Wang and Qizan Guo and Rishitosh Singh and Xiyang Hu},
  journal= {arXiv preprint arXiv:2603.18480},
  year   = {2026}
}
R2 v1 2026-07-01T11:27:27.513Z