Related papers: Room impulse response prototyping using receiver d…
Single-channel speech dereverberation aims at extracting a dry speech signal from a recording affected by the acoustic reflections in a room. However, most current deep learning-based approaches for speech dereverberation are not…
The Image Source Method (ISM) is one of the most employed techniques to calculate acoustic Room Impulse Responses (RIRs), however, its computational complexity grows fast with the reverberation time of the room and its computation time can…
Room Impulse Response (RIR) prediction at arbitrary receiver positions is essential for practical applications such as spatial audio rendering. We propose Neural Acoustic Multipole Splatting (NAMS), which synthesizes RIRs at unseen receiver…
The spatial impulse response (SIR) method is a well-known approach to calculate transient acoustic fields of arbitrary-shape transducers. It involves the evaluation of a time-dependent surface integral. Although analytic expressions of the…
This paper describes a novel Deep Learning method for the design of IIR parametric filters for automatic audio equalization. A simple and effective neural architecture, named BiasNet, is proposed to determine the IIR equalizer parameters.…
Acoustic room compensation techniques, which allow a sound reproduction system to counteract undesired alteration to the sound scene due to excessive room resonances, have been widely studied. Extensive efforts have been reported to enlarge…
Blind room impulse response (RIR) estimation is a core task for capturing and transferring acoustic properties; yet existing methods often suffer from limited modeling capability and degraded performance under unseen conditions. Moreover,…
We propose a multimodal deep learning model for VR auralization that generates spatial room impulse responses (SRIRs) in real time to reconstruct scene-specific auditory perception. Employing SRIRs as the output reduces computational…
Room impulse response (RIR), which measures the sound propagation within an environment, is critical for synthesizing high-fidelity audio for a given environment. Some prior work has proposed representing RIR as a neural field function of…
We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse…
Knowing the room geometry may be very beneficial for many audio applications, including sound reproduction, acoustic scene analysis, and sound source localization. Room geometry inference (RGI) deals with the problem of reflector…
This paper presents a reverberation module for source-filter-based neural vocoders that improves the performance of reverberant effect modeling. This module uses the output waveform of neural vocoders as an input and produces a reverberant…
This paper presents an unsupervised method for single-channel blind dereverberation and room impulse response (RIR) estimation, called BUDDy. The algorithm is rooted in Bayesian posterior sampling: it combines a likelihood model enforcing…
Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…
Room acoustics analysis plays a central role in architectural design, audio engineering, speech intelligibility assessment, and hearing research. Despite the availability of standardized metrics such as reverberation time, clarity, and…
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation…
Optimization of Reconfigurable Intelligent Surfaces (RIS) via a previously introduced method is effective, but time-consuming, because multiport impedance or scatter matrices are required for each transmitter and receiver position, which…
We present a novel approach to improve the performance of learning-based speech dereverberation using accurate synthetic datasets. Our approach is designed to recover the reverb-free signal from a reverberant speech signal. We show that…
A method is presented for estimating and reconstructing the sound field within a room using physics-informed neural networks. By incorporating a limited set of experimental room impulse responses as training data, this approach combines…
Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce…