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Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Kumar Ashutosh , Chi Hsuan Wu , Kristen Grauman

What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for…

Artificial Intelligence · Computer Science 2018-07-26 Rachit Dubey , Pulkit Agrawal , Deepak Pathak , Thomas L. Griffiths , Alexei A. Efros

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

Human-Computer Interaction · Computer Science 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

Animated visualization is becoming increasingly popular as a compelling way to illustrate changes in time series data. However, maintaining the viewer's focus throughout the entire animation is difficult because of its time-consuming…

Human-Computer Interaction · Computer Science 2020-09-09 Wenchao Li , Yun Wang , Haidong Zhang , Huamin Qu

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

Human-Computer Interaction · Computer Science 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

People often struggle to interpret data with extremely large or small values, or ranges spanning multiple orders of magnitude. While traditional approaches, such as log scales and multiscale visualizations, can help, we explore in this…

Human-Computer Interaction · Computer Science 2026-02-24 Leni Yang , Aymeric Ferron , Yvonne Jansen , Pierre Dragicevic

Game development is an interdisciplinary concept that embraces software engineering, business, management, and artistic disciplines. This research facilitates a better understanding of the business dimension of digital games. The main…

Computers and Society · Computer Science 2015-11-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Human action recognition and analysis have great demand and important application significance in video surveillance, video retrieval, and human-computer interaction. The task of human action quality evaluation requires the intelligent…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Shunli Wang , Dingkang Yang , Peng Zhai , Qing Yu , Tao Suo , Zhan Sun , Ka Li , Lihua Zhang

Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will…

Computers and Society · Computer Science 2024-09-25 Maria Isabel Rivas Ginel , Sarah Theroine

Data visualizations are powerful tools for communicating patterns in quantitative data. Yet understanding any data visualization is no small feat -- succeeding requires jointly making sense of visual, numerical, and linguistic inputs…

Human-Computer Interaction · Computer Science 2025-05-26 Arnav Verma , Kushin Mukherjee , Christopher Potts , Elisa Kreiss , Judith E. Fan

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

Human-Computer Interaction · Computer Science 2021-06-21 Jeffrey Uhlmann

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Ruoxi Guo , Huaijin Pi , Zehong Shen , Qing Shuai , Zechen Hu , Zhumei Wang , Yajiao Dong , Ruizhen Hu , Taku Komura , Sida Peng , Xiaowei Zhou

Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Yuhang Jiang , Lukun Zheng

We compare four different `game-spaces' in terms of their usefulness in characterising multi-player tabletop games, with a particular interest in any underlying change to a game's characteristics as the number of players changes. In each…

Artificial Intelligence · Computer Science 2022-02-14 James Goodman , Diego Perez-Liebana , Simon Lucas

Human motion is created by, and constrained by, our muscles. We take a first step at building computer vision methods that represent the internal muscle activity that causes motion. We present a new dataset, Muscles in Action (MIA), to…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Mia Chiquier , Carl Vondrick

A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not only overall movement patterns but also being able to…

Human-Computer Interaction · Computer Science 2025-07-28 Jonas Peché , Aliaksei Tsishurou , Alexander Zap , Guenter Wallner

This report documents the results found through surveys and interviews on how visualizations help the employees in their workspace. The objectives of this study were to get in-depth knowledge on what prepares an employee to have the right…

Human-Computer Interaction · Computer Science 2021-05-25 Rajath Chikkatur Srinivasa , Supriya Arun , Lauren James , Ying Zhu

Video description involves the generation of the natural language description of actions, events, and objects in the video. There are various applications of video description by filling the gap between languages and vision for visually…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Alok Singh , Thoudam Doren Singh , Sivaji Bandyopadhyay

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton
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