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Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

Measurement is an integral part of modern science, providing the fundamental means for evaluation, comparison, and prediction. In the context of visualization, several different types of measures have been proposed, ranging from approaches…

Graphics · Computer Science 2019-09-13 Fabian Bolte , Stefan Bruckner

In many real-world strategic settings, people use information displays to make decisions. In these settings, an information provider chooses which information to provide to strategic agents and how to present it, and agents formulate a best…

Human-Computer Interaction · Computer Science 2021-08-12 Paula Kayongo , Glenn Sun , Jason Hartline , Jessica Hullman

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

Human-Computer Interaction · Computer Science 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional tracking information. While numerous visual analytics systems have…

Human-Computer Interaction · Computer Science 2022-09-02 Tica Lin , Zhutian Chen , Yalong Yang , Daniele Chiappalupi , Johanna Beyer , Hanspeter Pfister

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

Artificial Intelligence · Computer Science 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

The rapidly developing AI systems and applications still require human involvement in practically all parts of the analytics process. Human decisions are largely based on visualizations, providing data scientists details of data properties…

Machine Learning · Computer Science 2020-05-14 Salomon Eisler , Joachim Meyer

Object detection is one of the most important challenges in computer vision. Object detectors are usually trained on bounding-boxes from still images. Recently, video has been used as an alternative source of data. Yet, for a given test…

Computer Vision and Pattern Recognition · Computer Science 2016-01-28 Vicky Kalogeiton , Vittorio Ferrari , Cordelia Schmid

People increasingly use videos on the Web as a source for learning. To support this way of learning, researchers and developers are continuously developing tools, proposing guidelines, analyzing data, and conducting experiments. However, it…

Multimedia · Computer Science 2023-08-15 Evelyn Navarrete , Andreas Nehring , Sascha Schanze , Ralph Ewerth , Anett Hoppe

Data visualization is the process by which data of any size or dimensionality is processed to produce an understandable set of data in a lower dimensionality, allowing it to be manipulated and understood more easily by people. The goal of…

Graphics · Computer Science 2021-07-06 Alexander Kiefer , Md. Khaledur Rahman

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Path prediction is a fundamental task for estimating how pedestrians or vehicles are going to move in a scene. Because path prediction as a task of computer vision uses video as input, various information used for prediction, such as the…

Computer Vision and Pattern Recognition · Computer Science 2018-11-02 Tsubasa Hirakawa , Takayoshi Yamashita , Toru Tamaki , Hironobu Fujiyoshi

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

This paper summarizes the recent progress in human motion analysis and its applications. In the beginning, we reviewed the motion capture systems and the representation model of human's motion data. Next, we sketched the advanced human…

Computer Vision and Pattern Recognition · Computer Science 2016-08-24 Qifei Wang

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Yi Zhu , Xinyu Li , Chunhui Liu , Mohammadreza Zolfaghari , Yuanjun Xiong , Chongruo Wu , Zhi Zhang , Joseph Tighe , R. Manmatha , Mu Li