Related papers: Weighted Squared Volume Minimization (WSVM) for Ge…
This work presents a polyhedral scaled boundary finite element method (PSBFEM) for three dimensional seepage analysis. We first derive the scaled boundary formulation for 3D seepage problems, and subsequently incorporate Wachspress shape…
We present a novel structure-preserving semi-implicit finite volume method on vertex-based staggered meshes for the compatible discretization of first order systems of time-dependent partial differential equations (PDEs). The method…
It is well-known that the problem of finding the optimal beamformers in massive multiple-input multiple-output (MIMO) networks is challenging because of its non-convexity, and conventional optimization based algorithms suffer from high…
This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…
We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is used to steer the parameters towards a setting with an…
The 3D tree visualization faces multiple challenges: the election of an appropriate layout, the use of the interactions that make the data exploration easier and a metaphor that helps in the process of information understanding. A good…
In this paper, we introduce Segmentation-Driven Deformation Multi-View Stereo (SD-MVS), a method that can effectively tackle challenges in 3D reconstruction of textureless areas. We are the first to adopt the Segment Anything Model (SAM) to…
Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup…
This paper tackles the challenging problem of constrained hexahedral meshing. An algorithm is introduced to build combinatorial hexahedral meshes whose boundary facets exactly match a given quadrangulation of the topological sphere. This…
We present TriMe++, a multi-threaded software library designed for generating two-dimensional meshes for intricate geometric shapes using the Delaunay triangulation. Multi-threaded parallel computing is implemented throughout the meshing…
Similar to many Machine Learning models, both accuracy and speed of the Cluster weighted models (CWMs) can be hampered by high-dimensional data, leading to previous works on a parsimonious technique to reduce the effect of "Curse of…
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…
Despite a plethora of applications ranging from quantum memories to high-resolution lithography, the current technologies to generate vector vortex beams (VVBs) suffer from less efficient energy use, poor resolution, low damage threshold,…
The emergence and understanding of new design paradigms that exploit flow induced mechanical instabilities for propulsion or energy harvesting demands robust and accurate flow structure interaction numerical models. In this context, we…
Singular Value Decomposition (SVD) has become an important technique for reducing the computational burden of Vision Language Models (VLMs), which play a central role in tasks such as image captioning and visual question answering. Although…
The novel STEVE (i.e., Space-Time-Enclosing Volume Extraction) algorithm is described here for the very first time. It generates iso-valued hypersurfaces that may be implicitly contained in four-dimensional (4D) data sets, such as temporal…
This paper presents a density-based topology optimization approach to design structures under self-weight load. Such loads change their magnitude and/or location as the topology optimization advances and pose several unique challenges,…
For scalable coding, a high quality of the lowpass band of a wavelet transform is crucial when it is used as a downscaled version of the original signal. However, blur and motion can lead to disturbing artifacts. By incorporating feasible…
In this paper we present a scalable approach for robustly computing a 3D surface mesh from multi-scale multi-view stereo point clouds that can handle extreme jumps of point density (in our experiments three orders of magnitude). The…
We develop a sparse multiscale operator-adapted wavelet decomposition-based finite element method (FEM) on unstructured polygonal mesh hierarchies obtained via a coarsening procedure. Our approach decouples different resolution levels,…