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We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular…

Artificial Intelligence · Computer Science 2020-06-16 Jakub Kowalski , Radosław Miernik , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Andrzej Tkaczyk

The ability to learn new tasks and generalize performance to others is one of the most remarkable characteristics of the human brain and of recent AI systems. The ability to perform multiple tasks simultaneously is also a signature…

Neurons and Cognition · Quantitative Biology 2020-11-11 Giovanni Petri , Sebastian Musslick , Biswadip Dey , Kayhan Ozcimder , David Turner , Nesreen K. Ahmed , Theodore Willke , Jonathan D. Cohen

Data mixing strategies have successfully reduced the costs involved in training language models. While promising, such methods suffer from two flaws. First, they rely on predetermined data domains (e.g., data sources, task types), which may…

We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of $m$ priceable edges in a graph. The other edges have a fixed cost. Based on the leader's decision one or more…

Data Structures and Algorithms · Computer Science 2008-02-21 Patrick Briest , Martin Hoefer , Piotr Krysta

We present semi-streaming algorithms for basic graph problems that have optimal per-edge processing times and therefore surpass all previous semi-streaming algorithms for these tasks. The semi-streaming model, which is appropriate when…

Discrete Mathematics · Computer Science 2007-09-03 Mariano Zelke

The evolution of the Internet and computer applications have generated colossal amount of data. They are referred to as Big Data and they consist of huge volume, high velocity, and variable datasets that need to be managed at the right…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-13 Youssef Bassil

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…

Computational Complexity · Computer Science 2018-07-16 Erik D. Demaine , Quanquan C. Liu

Parallel real-time systems (e.g., autonomous driving systems) often contain functionalities with complex dependencies and execution uncertainties, leading to significant timing variability which can be represented as a probabilistic…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-08 Yiyang Gao , Shuai Zhao , Boyang Li , Xinwei Fang , Zhiyang Lin , Zhe Jiang , Nan Guan

Optimization plays a costly and crucial role in developing machine learning systems. In learned optimizers, the few hyperparameters of commonly used hand-designed optimizers, e.g. Adam or SGD, are replaced with flexible parametric…

Machine Learning · Computer Science 2022-07-19 Luke Metz , C. Daniel Freeman , James Harrison , Niru Maheswaranathan , Jascha Sohl-Dickstein

Many problems in signal processing and machine learning can be formalized as weak submodular optimization tasks. For such problems, a simple greedy algorithm (\textsc{Greedy}) is guaranteed to find a solution achieving the objective with a…

Discrete Mathematics · Computer Science 2021-11-24 Abolfazl Hashemi , Haris Vikalo , Gustavo de Veciana

Memory-augmented neural networks consisting of a neural controller and an external memory have shown potentials in long-term sequential learning. Current RAM-like memory models maintain memory accessing every timesteps, thus they do not…

Machine Learning · Computer Science 2019-03-21 Hung Le , Truyen Tran , Svetha Venkatesh

This article studies the problem of modifying the action ordering of a plan in order to optimise the plan according to various criteria. One of these criteria is to make a plan less constrained and the other is to minimize its parallel…

Artificial Intelligence · Computer Science 2011-05-30 C. Backstrom

Memory-Hard Functions (MHF) are a useful cryptographic primitive to build egalitarian proofs-of-work and to help protect low entropy secrets (e.g., user passwords) against brute-forces attacks. Ideally, we would like for a MHF to have the…

Cryptography and Security · Computer Science 2025-08-12 Jeremiah Blocki , Blake Holman

The recent advent of programmable switches makes distributed algorithms readily deployable in real-world datacenter networks. However, there are still gaps between theory and practice that prevent the smooth adaptation of CONGEST algorithms…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-06-16 Ran Ben Basat , Keren Censor-Hillel , Yi-Jun Chang , Wenchen Han , Dean Leitersdorf , Gregory Schwartzman

The problem of scheduling tasks on $p$ processors so that no task ever gets too far behind is often described as a game with cups and water. In the $p$-processor cup game on $n$ cups, there are two players, a filler and an emptier, that…

Data Structures and Algorithms · Computer Science 2021-02-11 William Kuszmaul , Alek Westover

In the machine learning system, the hybrid model parallelism combining tensor parallelism (TP) and pipeline parallelism (PP) has become the dominant solution for distributed training of Large Language Models~(LLMs) and Multimodal LLMs…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-03 Mengshi Qi , Jiaxuan Peng , Jie Zhang , Juan Zhu , Yong Li , Huadong Ma

The NP-hard problem of task scheduling with communication delays (P|prec,c_{ij}|C_{\mathrm{max}}) is often tackled using approximate methods, but guarantees on the quality of these heuristic solutions are hard to come by. Optimal schedules…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-23 Michael Orr , Oliver Sinnen

In distributed learning, the goal is to perform a learning task over data distributed across multiple nodes with minimal (expensive) communication. Prior work (Daume III et al., 2012) proposes a general model that bounds the communication…

Machine Learning · Computer Science 2012-04-17 Hal Daume , Jeff M. Phillips , Avishek Saha , Suresh Venkatasubramanian

Machine-learning based dialogue managers are able to learn complex behaviors in order to complete a task, but it is not straightforward to extend their capabilities to new domains. We investigate different policies' ability to handle…

Computation and Language · Computer Science 2018-11-29 Vladimir Vlasov , Akela Drissner-Schmid , Alan Nichol

The advent of the transformer has sparked a quick growth in the size of language models, far outpacing hardware improvements. (Dense) transformers are expected to reach the trillion-parameter scale in the near future, for which training…

Machine Learning · Computer Science 2021-06-08 Joel Lamy-Poirier