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Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…
While improvements have been made in automatic speech recognition performance over the last several years, machines continue to have significantly lower performance on accented speech than humans. In addition, the most significant…
Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different…
We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…
Interactions based on automatic speech recognition (ASR) have become widely used, with speech input being increasingly utilized to create documents. However, as there is no easy way to distinguish between commands being issued and text…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…
There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…
The usage of automatic speech recognition (ASR) systems are becoming omnipresent ranging from personal assistant to chatbots, home, and industrial automation systems, etc. Modern robots are also equipped with ASR capabilities for…
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…
Story visualization advances the traditional text-to-image generation by enabling multiple image generation based on a complete story. This task requires machines to 1) understand long text inputs and 2) produce a globally consistent image…
Textual-based prompt learning methods primarily employ multiple learnable soft prompts and hard class tokens in a cascading manner as text inputs, aiming to align image and text (category) spaces for downstream tasks. However, current…
While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text…
Many mobile systems and wearable devices, such as Virtual Reality (VR) or Augmented Reality (AR) headsets, lack a keyboard or touchscreen to type an ID and password for signing into a virtual website. However, they are usually equipped with…
An important goal of computer vision is to build systems that learn visual representations over time that can be applied to many tasks. In this paper, we investigate a vision-language embedding as a core representation and show that it…
Various industries have widely adopted Virtual Reality (VR) and Augmented Reality (AR) technologies to enhance productivity and user experiences. However, their integration introduces significant security challenges. This systematic…
The adoption of tablets with touchscreens and styluses is increasing, and a key feature is converting handwriting to text, enabling search, indexing, and AI assistance. Meanwhile, vision-language models (VLMs) are now the go-to solution for…
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…
This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…
Natural and efficient interaction remains a critical challenge for virtual reality and augmented reality (VR/AR) systems. Vision-based gesture recognition suffers from high computational cost, sensitivity to lighting conditions, and privacy…