Related papers: Alice and Bob on $\Bbb X$: reversal, coupling, ren…
We investigate the problem of secure source coding with a two-sided helper in a game-theoretic framework. Alice (A) and Helen (H) view iid correlated information sequences $X^n$ and $Y^n$ respectively. Alice communicates to Bob (B) at rate…
While many games were designed for steganography and robust watermarking, few focused on reversible watermarking. We present a two-encoder game related to the rate-distortion optimization of content-adaptive reversible watermarking. In the…
Heisenberg's uncertainty principle implies that if one party (Alice) prepares a system and randomly measures one of two incompatible observables, then another party (Bob) cannot perfectly predict the measurement outcomes. This implication…
We investigate the scenario where an observer, Alice, shares a two-qubit state with an arbitrary number of observers, Bobs, via sequentially and independently recycling the qubit in possession of the first Bob. It is known that there exist…
We consider two-player normal form games where each player has the same finite strategy set. The payoffs of each player are assumed to be i.i.d. random variables with a continuous distribution. We show that, with high probability, the…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…
In this paper we analyze the probability distributions associated with rolling (possibly unfair) dice infinitely often. Specifically, given a $q$-sided die, if $x_i\in\{0,\ldots,q-1\}$ denotes the outcome of the $i^{\text{th}}$ toss, then…
We consider an application of the mathematical formalism of quantum mechanics (QM) outside physics, namely, to game theory. We present a simple game between macroscopic players, say Alice and Bob (or in a more complex form - Alice, Bob and…
The original Parrondo game, denoted as AB3, contains two independent games: A and B. The winning or losing of A and B game is defined by the change of one unit of capital. Game A is a losing game if played continuously, with winning…
A scheme is proposed by which two parties, Alice and Bob, can securely exchange real numbers. The scheme requires Alice and Bob to share entanglement and both to perform Bell-state measurements. With a qubit system two real numbers can each…
We propose a protocol that allows both the creation and distribution of entanglement, resulting in two distant parties (Alice and Bob) conclusively sharing a bipartite Bell State. The system considered is a graph of three-level objects…
We introduce the competitive assignment problem, a two-player version of the well-known assignment problem. Given a set of tasks and a set of agents with different efficiencies for different tasks, Alice and Bob take turns picking agents…
Consider three players Alice, Bob and Cath who hold a, b and c cards, respectively, from a deck of d=a+b+c cards. The cards are all different and players only know their own cards. Suppose Alice and Bob wish to communicate their cards to…
The payoff in the Chow-Robbins coin-tossing game is the proportion of heads when you stop. Knowing when to stop to maximize expectation was addressed by Chow and Robbins(1965), who proved there exist integers ${k_n}$ such that it is optimal…
One of the many bizarre features of entanglement is that Alice, by sending a qubit to Bob in a separable state, can generate some entanglement between herself and Bob. This protocol is stripped down to the bare essentials to better…
The Collision problem is to decide whether a given list of numbers $(x_1,\ldots,x_n)\in[n]^n$ is $1$-to-$1$ or $2$-to-$1$ when promised one of them is the case. We show an $n^{\Omega(1)}$ randomised communication lower bound for the natural…
A game is played by a team of two --- say Alice and Bob --- in which the value of a random variable $x$ is revealed to Alice only, who cannot freely communicate with Bob. Instead, she is given a quantum $n$-level system, respectively a…
Unitary gates are an interesting resource for quantum communication in part because they are always invertible and are intrinsically bidirectional. This paper explores these two symmetries: time-reversal and exchange of Alice and Bob. We…
In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…
The domatic game with pallete size $k$ is a $2$-player game played on a graph $G$ recently introduced by Hartnell and Rall. Players Alice and Bob take turns choosing an uncolored vertex from $G$, and coloring it a color from…