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Egocentric human pose estimation (HPE) using a head-mounted device is crucial for various VR and AR applications, but it faces significant challenges due to keypoint invisibility. Nevertheless, none of the existing egocentric HPE datasets…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Peng Dai , Yu Zhang , Yiqiang Feng , Zhen Fan , Yang Zhang

The ability to estimate 3D human body pose and movement, also known as human pose estimation (HPE), enables many applications for home-based health monitoring, such as remote rehabilitation training. Several possible solutions have emerged…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Sizhe An , Yin Li , Umit Ogras

Recent advancements in millimeter-wave (mmWave) radar have demonstrated its potential for human action recognition and pose estimation, offering privacy-preserving advantages over conventional cameras while maintaining occlusion robustness,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Yizhe Lv , Tingting Zhang , Zhijian Wang , Yunpeng Song , Han Ding , Jinsong Han , Fei Wang

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

We introduce (HPS) Human POSEitioning System, a method to recover the full 3D pose of a human registered with a 3D scan of the surrounding environment using wearable sensors. Using IMUs attached at the body limbs and a head mounted camera…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Vladimir Guzov , Aymen Mir , Torsten Sattler , Gerard Pons-Moll

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

Compared with visual signals, Inertial Measurement Units (IMUs) placed on human limbs can capture accurate motion signals while being robust to lighting variation and occlusion. While these characteristics are intuitively valuable to help…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Mingfang Zhang , Yifei Huang , Ruicong Liu , Yoichi Sato

Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Luca Scofano , Alessio Sampieri , Edoardo De Matteis , Indro Spinelli , Fabio Galasso

Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method…

This technical report introduces our solution, MEEV, proposed to the EgoBody Challenge at ECCV 2022. Captured from head-mounted devices, the dataset consists of human body shape and motion of interacting people. The EgoBody dataset has…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Nicolas Monet , Dongyoon Wee

Human Pose Estimation (HPE) to assess human motion in sports, rehabilitation or work safety requires accurate sensing without compromising the sensitive underlying personal data. Therefore, local processing is necessary and the limited…

Signal Processing · Electrical Eng. & Systems 2024-02-13 Iris Fürst-Walter , Antonio Nappi , Tanja Harbaum , Jürgen Becker

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jiaman Li , C. Karen Liu , Jiajun Wu

Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Luming Wang , Hao Shi , Jiajun Zhai , Kailun Yang , Kaiwei Wang

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Siwei Zhang , Qianli Ma , Yan Zhang , Zhiyin Qian , Taein Kwon , Marc Pollefeys , Federica Bogo , Siyu Tang

Full-body egocentric pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representations on headset-based platforms. However, existing methods over-rely on the indoor…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Jiaxi Jiang , Paul Streli , Manuel Meier , Christian Holz

Comprehensive capturing of human motions requires both accurate captures of complex poses and precise localization of the human within scenes. Most of the HPE datasets and methods primarily rely on RGB, LiDAR, or IMU data. However, solely…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Ming Yan , Yan Zhang , Shuqiang Cai , Shuqi Fan , Xincheng Lin , Yudi Dai , Siqi Shen , Chenglu Wen , Lan Xu , Yuexin Ma , Cheng Wang

Despite researchers having extensively studied various ways to track body pose on-the-go, most prior work does not take into account wheelchair users, leading to poor tracking performance. Wheelchair users could greatly benefit from this…

Graphics · Computer Science 2024-09-16 Yunzhi Li , Vimal Mollyn , Kuang Yuan , Patrick Carrington

This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of five primary body signals including gaze,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-22 Jae Shin Yoon , Zhixuan Yu , Jaesik Park , Hyun Soo Park

It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions…

Computer Vision and Pattern Recognition · Computer Science 2024-03-07 Peng Dai , Yang Zhang , Tao Liu , Zhen Fan , Tianyuan Du , Zhuo Su , Xiaozheng Zheng , Zeming Li

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Wataru Ikeda , Masashi Hatano , Ryosei Hara , Mariko Isogawa
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