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Related papers: PaceMaker: A Practical Tool for Pacing Video Games

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Recently, diffusion models have shown their impressive ability in visual generation tasks. Besides static images, more and more research attentions have been drawn to the generation of realistic videos. The video generation not only has a…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Yucheng Xing , Jinxing Yin , Xiaodong Liu

Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…

Graphics · Computer Science 2025-04-01 Chaojian Li , Sixu Li , Linrui Jiang , Jingqun Zhang , Yingyan Celine Lin

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

Human-Computer Interaction · Computer Science 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

Task and motion planning problems in robotics combine symbolic planning over discrete task variables with motion optimization over continuous state and action variables. Recent works such as PDDLStream have focused on optimistic planning…

Robotics · Computer Science 2023-08-24 Mohamed Khodeir , Ben Agro , Florian Shkurti

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 James Mullen , Dinesh Manocha

In this paper, we present a nonlinear analysis software toolkit, which can help in biomechanical gait data analysis by implementing various nonlinear statistical analysis algorithms. The toolkit is proposed to tackle the need for an…

Emerging Technologies · Computer Science 2023-11-14 Shifat Sarwar , Aaron Likens , Nick Stergiou , Spyridon Mastorakis

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then…

Machine Learning · Computer Science 2016-01-08 Sainbayar Sukhbaatar , Arthur Szlam , Gabriel Synnaeve , Soumith Chintala , Rob Fergus

Given the growing importance of large-scale graph analytics, there is a need to improve the performance of graph analysis frameworks without compromising on productivity. GraphMat is our solution to bridge this gap between a user-friendly…

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a…

Machine Learning · Computer Science 2024-03-04 Nathan Gavenski , Michael Luck , Odinaldo Rodrigues

Video editing is a creative and complex endeavor and we believe that there is potential for reimagining a new video editing interface to better support the creative and exploratory nature of video editing. We take inspiration from latent…

Human-Computer Interaction · Computer Science 2024-06-26 David Chuan-En Lin , Fabian Caba Heilbron , Joon-Young Lee , Oliver Wang , Nikolas Martelaro

We study the unbiased WalkerMaker-WalkerBreaker games on the edge set of the complete graph on $n$ vertices, $K_n$, a variant of well-known Maker-Breaker positional games, where both players have the restriction on the way of playing.…

Combinatorics · Mathematics 2019-06-13 Jovana Forcan , Mirjana Mikalački

Algorithms for laying out large graphs have seen significant progress in the past decade. However, browsing large graphs remains a challenge. Rendering thousands of graphical elements at once often results in a cluttered image, and…

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Understanding the behavior of software in execution is a key step in identifying and fixing performance issues. This is especially important in high performance computing contexts where even minor performance tweaks can translate into large…

Autonomous vehicle navigation in structured environments requires planners capable of generating time-optimal, collision-free trajectories that satisfy dynamic and kinematic constraints. We introduce V*, a graph-based motion planner that…

Robotics · Computer Science 2025-08-11 Abdullah Zareh Andaryan , Michael G. H. Bell , Mohsen Ramezani , Glenn Geers

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

Multimedia · Computer Science 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

In industries such as healthcare, finance, and manufacturing, analysis of unstructured textual data presents significant challenges for analysis and decision making. Uncovering patterns within large-scale corpora and understanding their…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Lukas Heine , Fabian Hörst , Jana Fragemann , Gijs Luijten , Jan Egger , Fin Bahnsen , M. Saquib Sarfraz , Jens Kleesiek , Constantin Seibold

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna , John McCloskey , Nicholas Spevacek , Stefan Slater , Erik Harpstead
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