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Related papers: PaceMaker: A Practical Tool for Pacing Video Games

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With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

Robotics · Computer Science 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Zhaoxing Gan , Mengtian Li , Ruhua Chen , Zhongxia Ji , Sichen Guo , Huanling Hu , Guangnan Ye , Zuo Hu

Discrete Choice Modelling serves as a robust framework for modelling human choice behaviour across various disciplines. Building a choice model is a semi structured research process that involves a combination of a priori assumptions,…

Econometrics · Economics 2025-06-09 Gabriel Nova , Sander van Cranenburgh , Stephane Hess

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…

Combinatorics · Mathematics 2014-05-08 Lisa Espig , Alan Frieze , Wesley Pegden , Michael Krivelevich

Monitoring in-class programming exercises can help instructors identify struggling students and common challenges. However, understanding students' progress can be prohibitively difficult, particularly for multi-faceted problems that…

Human-Computer Interaction · Computer Science 2026-02-02 Yinuo Yang , Ashley Ge Zhang , Steve Oney , April Yi Wang

Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and…

Graphics · Computer Science 2018-07-17 Tuanfeng Y. Wang , Duygu Ceylan , Jovan Popovic , Niloy J. Mitra

Task and Motion Planning combines high-level task sequencing (what to do) with low-level motion planning (how to do it) to generate feasible, collision-free execution plans. However, in many real-world domains, such as automated warehouses,…

Robotics · Computer Science 2026-03-20 Elisa Tosello , Arthur Bit-Monnot , Davide Lusuardi , Alessandro Valentini , Andrea Micheli

We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wen Wang , Qiuyu Wang , Kecheng Zheng , Hao Ouyang , Zhekai Chen , Biao Gong , Hao Chen , Yujun Shen , Chunhua Shen

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…

Computer Science and Game Theory · Computer Science 2012-09-17 Samuel King Opoku

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

We have developed a parallel rendering software for scientific visualization of large-scale, three-dimensional, time development simulations. The goal of this software, MovieMaker, is to generate a movie, or a series of visualization images…

Existing dynamic weighted graph visualization approaches rely on users' mental comparison to perceive temporal evolution of dynamic weighted graphs, hindering users from effectively analyzing changes across multiple timeslices. We propose…

Human-Computer Interaction · Computer Science 2023-02-16 Xiaolin Wen , Yong Wang , Meixuan Wu , Fengjie Wang , Xuanwu Yue , Qiaomu Shen , Yuxin Ma , Min Zhu

In problem-solving, a path towards solutions can be viewed as a sequence of decisions. The decisions, made by humans or computers, describe a trajectory through a high-dimensional representation space of the problem. By means of…

Artificial Intelligence · Computer Science 2022-07-19 Andreas Hinterreiter , Christian Steinparz , Moritz Schöfl , Holger Stitz , Marc Streit

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

Input devices, such as buttons and sliders, are the foundation of any interface. The typical user-centered design workflow requires the developers and users to go through many iterations of design, implementation, and analysis. The…

Human-Computer Interaction · Computer Science 2021-03-10 Yi-Chi Liao

SPACE-Timers are a lightweight hierarchical profiling framework for C++ designed for modern high-performance computing (HPC) applications. It uses a stack-based timing model to capture deeply nested execution patterns with minimal overhead,…

Instrumentation and Methods for Astrophysics · Physics 2026-04-13 Geray S. Karademir , Klaus Dolag

Simulation is an essential tool to develop and benchmark autonomous vehicle planning software in a safe and cost-effective manner. However, realistic simulation requires accurate modeling of nuanced and complex multi-agent interactive…

Markerless motion tracking has advanced rapidly in the past 10 years and currently offers powerful opportunities for behavioural, clinical, and biomechanical research. While several specialised toolkits provide high performance for specific…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Hristo Dimitrov , Giulia Dominijanni , Viktorija Pavalkyte , Tamar R. Makin