Related papers: R2G: Reasoning to Ground in 3D Scenes
Multimodal 3D grounding has garnered considerable interest in Vision-Language Models (VLMs) \cite{yin2025spatial} for advancing spatial reasoning in complex environments. However, these models suffer from a severe "2D semantic bias" that…
Localizing 3D objects using natural language is essential for robotic scene understanding. The descriptions often involve multiple spatial relationships to distinguish similar objects, making 3D-language alignment difficult. Current methods…
Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…
Video Temporal Grounding (VTG) aims to localize temporal segments in long, untrimmed videos that align with a given natural language query. This task typically comprises two subtasks: Moment Retrieval (MR) and Highlight Detection (HD).…
Human perceive the 3D world through 2D observations from limited viewpoints. While recent feed-forward generalizable 3D reconstruction models excel at recovering 3D structures from sparse images, their representations are often confined to…
Modern 3D semantic scene graph estimation methods utilize ground truth 3D annotations to accurately predict target objects, predicates, and relationships. In the absence of given 3D ground truth representations, we explore leveraging only…
We propose Attention Grounder (AttnGrounder), a single-stage end-to-end trainable model for the task of visual grounding. Visual grounding aims to localize a specific object in an image based on a given natural language text query. Unlike…
We present a method to map 2D image observations of a scene to a persistent 3D scene representation, enabling novel view synthesis and disentangled representation of the movable and immovable components of the scene. Motivated by the…
This paper presents INGRESS, a robot system that follows human natural language instructions to pick and place everyday objects. The core issue here is the grounding of referring expressions: infer objects and their relationships from input…
Localizing objects in 3D scenes according to the semantics of a given natural language is a fundamental yet important task in the field of multimedia understanding, which benefits various real-world applications such as robotics and…
Object grounding tasks aim to locate the target object in an image through verbal communications. Understanding human command is an important process needed for effective human-robot communication. However, this is challenging because human…
Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to…
Referring expression grounding aims at locating certain objects or persons in an image with a referring expression, where the key challenge is to comprehend and align various types of information from visual and textual domain, such as…
3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework…
Mining precise class-aware attention maps, a.k.a, class activation maps, is essential for weakly supervised semantic segmentation. In this paper, we present L2G, a simple online local-to-global knowledge transfer framework for high-quality…
Visual grounding in 3D is the key for embodied agents to localize language-referred objects in open-world environments. However, existing benchmarks are limited to indoor focus, single-platform constraints, and small scale. We introduce…
In this paper, we claim that 3D visual grounding is the cornerstone of spatial reasoning and introduce the Grounded-Spatial Reasoner (GS-Reasoner) to explore the effective spatial representations that bridge the gap between them. Existing…
3D visual grounding aims at grounding a natural language description about a 3D scene, usually represented in the form of 3D point clouds, to the targeted object region. Point clouds are sparse, noisy, and contain limited semantic…
Building models that can understand and reason about 3D scenes is difficult owing to the lack of data sources for 3D supervised training and large-scale training regimes. In this work we ask - How can the knowledge in a pre-trained language…
Traditional scene graphs primarily focus on spatial relationships, limiting vision-language models' (VLMs) ability to reason about complex interactions in visual scenes. This paper addresses two key challenges: (1) conventional…