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For certain manipulation tasks, object pose estimation from head-mounted cameras may not be sufficiently accurate. This is at least in part due to our inability to perfectly calibrate the coordinate frames of today's high degree of freedom…

Robotics · Computer Science 2022-04-12 Patrick Lancaster , Boling Yang , Joshua R. Smith

Visual affordance segmentation identifies the surfaces of an object an agent can interact with. Common challenges for the identification of affordances are the variety of the geometry and physical properties of these surfaces as well as…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Tommaso Apicella , Alessio Xompero , Edoardo Ragusa , Riccardo Berta , Andrea Cavallaro , Paolo Gastaldo

The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Wencan Cheng , Eunji Kim , Jong Hwan Ko

3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Jameel Malik , Soshi Shimada , Ahmed Elhayek , Sk Aziz Ali , Christian Theobalt , Vladislav Golyanik , Didier Stricker

Video virtual try-on aims to naturally fit a garment to a target person in consecutive video frames. It is a challenging task, on the one hand, the output video should be in good spatial-temporal consistency, on the other hand, the details…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Cheng Zou , Senlin Cheng , Bolei Xu , Dandan Zheng , Xiaobo Li , Jingdong Chen , Ming Yang

Virtual try-on, i.e making people virtually try new garments, is an active research area in computer vision with great commercial applications. Current virtual try-on methods usually work in a two-stage pipeline. First, the garment image is…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Aiyu Cui , Sen He , Tao Xiang , Antoine Toisoul

3D human pose estimation has wide applications in fields such as intelligent surveillance, motion capture, and virtual reality. However, in real-world scenarios, issues such as occlusion, noise interference, and missing viewpoints can…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Jianbin Jiao , Xina Cheng , Kailun Yang , Xiangrong Zhang , Licheng Jiao

3D human pose estimation using monocular images is an important yet challenging task. Existing 3D pose detection methods exhibit excellent performance under normal conditions however their performance may degrade due to occlusion. Recently…

Computer Vision and Pattern Recognition · Computer Science 2022-03-09 Mehwish Ghafoor , Arif Mahmood

Accurate in-hand pose estimation is crucial for robotic object manipulation, but visual occlusion remains a major challenge for vision-based approaches. This paper presents an approach to robotic in-hand object pose estimation, combining…

Robotics · Computer Science 2025-06-13 Felix Nonnengießer , Alap Kshirsagar , Boris Belousov , Jan Peters

Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Hui Yang , Wei Sun , Jian Liu , Jian Xiao , Tao Xie , Hossein Rahmani , Ajmal Saeed Mian , Nicu Sebe , Gim Hee Lee

Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a…

Graphics · Computer Science 2021-09-13 Toby Chong , I-Chao Shen , Nobuyuki Umetani , Takeo Igarashi

We propose a robust and accurate method for reconstructing 3D hand mesh from monocular images. This is a very challenging problem, as hands are often severely occluded by objects. Previous works often have disregarded 2D hand pose…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Shuaibing Wang , Shunli Wang , Dingkang Yang , Mingcheng Li , Ziyun Qian , Liuzhen Su , Lihua Zhang

Existing 2D-to-3D pose lifting networks suffer from poor performance in cross-dataset benchmarks. Although the use of 2D keypoints joined by "stick-figure" limbs has shown promise as an intermediate step, stick-figures do not account for…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Saad Manzur , Wayne Hayes

Although many approaches for multi-human pose estimation in videos have shown profound results, they require densely annotated data which entails excessive man labor. Furthermore, there exists occlusion and motion blur that inevitably lead…

Computer Vision and Pattern Recognition · Computer Science 2022-07-29 Kyung-Min Jin , Gun-Hee Lee , Seong-Whan Lee

Dexterity is often seen as a cornerstone of complex manipulation. Humans are able to perform a host of skills with their hands, from making food to operating tools. In this paper, we investigate these challenges, especially in the case of…

Robotics · Computer Science 2023-12-13 Aditya Kannan , Kenneth Shaw , Shikhar Bahl , Pragna Mannam , Deepak Pathak

Despite remarkable progress in image-based virtual try-on systems, generating realistic and robust fitting images for cross-category virtual try-on remains a challenging task. The primary difficulty arises from the absence of human-like…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Donghao Luo , Yujie Liang , Xu Peng , Xiaobin Hu , Boyuan Jiang , Chengming Xu , Taisong Jin , Chengjie Wang , Yanwei Fu

Virtual try-on methods based on diffusion models achieve realistic effects but often require additional encoding modules, a large number of training parameters, and complex preprocessing, which increases the burden on training and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Zheng Chong , Xiao Dong , Haoxiang Li , Shiyue Zhang , Wenqing Zhang , Xujie Zhang , Hanqing Zhao , Dongmei Jiang , Xiaodan Liang

Virtual try-on, a rapidly evolving field in computer vision, is transforming e-commerce by improving customer experiences through precise garment warping and seamless integration onto the human body. While existing methods such as TPS and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Sanhita Pathak , Vinay Kaushik , Brejesh Lall

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Qijun Gan , Zijie Zhou , Jianke Zhu

This report introduce our work on Egocentric 3D Hand Pose Estimation workshop. Using AssemblyHands, this challenge focuses on egocentric 3D hand pose estimation from a single-view image. In the competition, we adopt ViT based backbones and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-11 Zhishan Zhou , Zhi Lv , Shihao Zhou , Minqiang Zou , Tong Wu , Mochen Yu , Yao Tang , Jiajun Liang