Related papers: VTON-HandFit: Virtual Try-on for Arbitrary Hand Po…
For certain manipulation tasks, object pose estimation from head-mounted cameras may not be sufficiently accurate. This is at least in part due to our inability to perfectly calibrate the coordinate frames of today's high degree of freedom…
Visual affordance segmentation identifies the surfaces of an object an agent can interact with. Common challenges for the identification of affordances are the variety of the geometry and physical properties of these surfaces as well as…
The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of…
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads…
Video virtual try-on aims to naturally fit a garment to a target person in consecutive video frames. It is a challenging task, on the one hand, the output video should be in good spatial-temporal consistency, on the other hand, the details…
Virtual try-on, i.e making people virtually try new garments, is an active research area in computer vision with great commercial applications. Current virtual try-on methods usually work in a two-stage pipeline. First, the garment image is…
3D human pose estimation has wide applications in fields such as intelligent surveillance, motion capture, and virtual reality. However, in real-world scenarios, issues such as occlusion, noise interference, and missing viewpoints can…
3D human pose estimation using monocular images is an important yet challenging task. Existing 3D pose detection methods exhibit excellent performance under normal conditions however their performance may degrade due to occlusion. Recently…
Accurate in-hand pose estimation is crucial for robotic object manipulation, but visual occlusion remains a major challenge for vision-based approaches. This paper presents an approach to robotic in-hand object pose estimation, combining…
Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for…
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a…
We propose a robust and accurate method for reconstructing 3D hand mesh from monocular images. This is a very challenging problem, as hands are often severely occluded by objects. Previous works often have disregarded 2D hand pose…
Existing 2D-to-3D pose lifting networks suffer from poor performance in cross-dataset benchmarks. Although the use of 2D keypoints joined by "stick-figure" limbs has shown promise as an intermediate step, stick-figures do not account for…
Although many approaches for multi-human pose estimation in videos have shown profound results, they require densely annotated data which entails excessive man labor. Furthermore, there exists occlusion and motion blur that inevitably lead…
Dexterity is often seen as a cornerstone of complex manipulation. Humans are able to perform a host of skills with their hands, from making food to operating tools. In this paper, we investigate these challenges, especially in the case of…
Despite remarkable progress in image-based virtual try-on systems, generating realistic and robust fitting images for cross-category virtual try-on remains a challenging task. The primary difficulty arises from the absence of human-like…
Virtual try-on methods based on diffusion models achieve realistic effects but often require additional encoding modules, a large number of training parameters, and complex preprocessing, which increases the burden on training and…
Virtual try-on, a rapidly evolving field in computer vision, is transforming e-commerce by improving customer experiences through precise garment warping and seamless integration onto the human body. While existing methods such as TPS and…
Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little…
This report introduce our work on Egocentric 3D Hand Pose Estimation workshop. Using AssemblyHands, this challenge focuses on egocentric 3D hand pose estimation from a single-view image. In the competition, we adopt ViT based backbones and…