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Related papers: VTON-HandFit: Virtual Try-on for Arbitrary Hand Po…

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Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Feng Shuang , Wenbo He , Shaodong Li

In this paper, we introduce D$^4$-VTON, an innovative solution for image-based virtual try-on. We address challenges from previous studies, such as semantic inconsistencies before and after garment warping, and reliance on static,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Zhaotong Yang , Zicheng Jiang , Xinzhe Li , Huiyu Zhou , Junyu Dong , Huaidong Zhang , Yong Du

To see what is not in the image is one of the broader missions of computer vision. Technology to inpaint images has made significant progress with the coming of deep learning. This paper proposes a method to tackle occlusion specific to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Surabhi Gupta , Ashwath Shetty , Avinash Sharma

Accurate 3D pose estimation of grasped objects is an important prerequisite for robots to perform assembly or in-hand manipulation tasks, but object occlusion by the robot's own hand greatly increases the difficulty of this perceptual task.…

Recent advancements in control of prosthetic hands have focused on increasing autonomy through the use of cameras and other sensory inputs. These systems aim to reduce the cognitive load on the user by automatically controlling certain…

Virtual try-on, which aims to seamlessly fit garments onto person images, has recently seen significant progress with diffusion-based models. However, existing methods commonly resort to duplicated backbones or additional image encoders to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Haifeng Ni , Ming Xu

Diffusion models enable high-quality virtual try-on (VTO) with their established image synthesis abilities. Despite the extensive end-to-end training of large pre-trained models involved in current VTO methods, real-world applications often…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Xingzi Xu , Qi Li , Shuwen Qiu , Julien Han , Karim Bouyarmane

Despite its great potential, virtual try-on technology is hindered from real-world application by two major challenges: the inability of current methods to support multi-reference outfit compositions (including garments and accessories),…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Zheng Chong , Yanwei Lei , Shiyue Zhang , Zhuandi He , Zhen Wang , Xujie Zhang , Xiao Dong , Yiling Wu , Dongmei Jiang , Xiaodan Liang

Video 3D human pose estimation aims to localize the 3D coordinates of human joints from videos. Recent transformer-based approaches focus on capturing the spatiotemporal information from sequential 2D poses, which cannot model the…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Zhongwei Qiu , Qiansheng Yang , Jian Wang , Dongmei Fu

Various stuff and things in visual data possess specific traits, which can be learned by deep neural networks and are implicitly represented as the visual prior, e.g., object location and shape, in the model. Such prior potentially impacts…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Jinheng Xie , Kai Ye , Yudong Li , Yuexiang Li , Kevin Qinghong Lin , Yefeng Zheng , Linlin Shen , Mike Zheng Shou

We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Zehao Zhu , Jiashun Wang , Yuzhe Qin , Deqing Sun , Varun Jampani , Xiaolong Wang

Generating realistic human grasps is a crucial yet challenging task for applications involving object manipulation in computer graphics and robotics. Existing methods often struggle with generating fine-grained realistic human grasps that…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Zhe Zhao , Mengshi Qi , Huadong Ma

Model-based approaches to 3D hand tracking have been shown to perform well in a wide range of scenarios. However, they require initialisation and cannot recover easily from tracking failures that occur due to fast hand motions. Data-driven…

Computer Vision and Pattern Recognition · Computer Science 2015-10-28 Georg Poier , Konstantinos Roditakis , Samuel Schulter , Damien Michel , Horst Bischof , Antonis A. Argyros

Image virtual try-on replaces the clothes on a person image with a desired in-shop clothes image. It is challenging because the person and the in-shop clothes are unpaired. Existing methods formulate virtual try-on as either in-painting or…

Computer Vision and Pattern Recognition · Computer Science 2021-03-22 Chongjian Ge , Yibing Song , Yuying Ge , Han Yang , Wei Liu , Ping Luo

Accurate estimation of the in-hand pose of an object based on its CAD model is crucial in both industrial applications and everyday tasks, ranging from positioning workpieces and assembling components to seamlessly inserting devices like…

Machine Learning · Computer Science 2025-09-22 Mingdong Wu , Long Yang , Jin Liu , Weiyao Huang , Lehong Wu , Zelin Chen , Daolin Ma , Hao Dong

We present a real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to…

Graphics · Computer Science 2021-01-11 Nannan Wu , Qianwen Chao , Yanzhen Chen , Weiwei Xu , Chen Liu , Dinesh Manocha , Wenxin Sun , Yi Han , Xinran Yao , Xiaogang Jin

Scalable learning of dexterous manipulation remains bottlenecked by the difficulty of collecting natural, high-fidelity human demonstrations of multi-finger hands due to occlusion, complex hand kinematics, and contact-rich interactions. We…

With the rapid development of e-commerce, virtual try-on technology has become an essential tool to satisfy consumers' personalized clothing preferences. Diffusion-based virtual try-on systems aim to naturally align garments with target…

Multimedia · Computer Science 2025-04-02 Shufang Zhang , Hang Qian , Minxue Ni , Yaxuan Li , Wenxin Ding , Jun Liu

We introduce a novel approach that combines tactile estimation and control for in-hand object manipulation. By integrating measurements from robot kinematics and an image-based tactile sensor, our framework estimates and tracks object pose…

Robotics · Computer Science 2026-01-22 Sangwoon Kim , Antonia Bronars , Parag Patre , Alberto Rodriguez

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail…

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