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Related papers: Eternally surrounding a robber

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Eternal domination is a dynamic process by which a graph is protected from an infinite sequence of vertex intrusions. In eternal distance-$k$ domination, guards initially occupy the vertices of a distance-$k$ dominating set. After a vertex…

Combinatorics · Mathematics 2022-11-21 Danielle Cox , Erin Meger , M. E. Messinger

In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim…

Combinatorics · Mathematics 2025-04-22 Benjamin Gillott

Here we merge the two fields of Cops and Robbers and Graph Pebbling to introduce the new topic of Cops and Robbers Pebbling. Both paradigms can be described by moving tokens (the cops) along the edges of a graph to capture a special token…

Combinatorics · Mathematics 2026-02-10 Nancy Clarke , Joshua Forkin , Glenn Hurlbert

We consider several variants of the classical Cops and Robbers game. We treat the version where the robber can move R > 1 edges at a time, establishing a general upper bound of N / \alpha ^{(1-o(1))\sqrt{log_\alpha N}}, where \alpha = 1 +…

Combinatorics · Mathematics 2010-04-15 Alan Frieze , Michael Krivelevich , Po-Shen Loh

We consider a variation of the Cops and Robber game where the cops can only see the robber when the distance between them is at most a fixed parameter $\ell$. We consider the basic consequences of this definition for some simple graph…

Discrete Mathematics · Computer Science 2017-08-25 N. E. Clarke , D. Cox , C. Duffy , D. Dyer , S. Fitzpatrick , M. E. Messinger

We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…

Discrete Mathematics · Computer Science 2020-09-09 Stratis Limnios , Christophe Paul , Joanny Perret , Dimitrios M. Thilikos

In the m-\emph{Eternal Domination} game, a team of guard tokens initially occupies a dominating set on a graph $G$. An attacker then picks a vertex without a guard on it and attacks it. The guards defend against the attack: one of them has…

Discrete Mathematics · Computer Science 2018-10-16 Ioannis Lamprou , Russell Martin , Sven Schewe

In this short paper we study the game of Cops and Robbers, played on the vertices of some fixed graph $G$ of order $n$. The minimum number of cops required to capture a robber is called the cop number of $G$. We show that the cop number of…

Combinatorics · Mathematics 2014-09-30 Zsolt Adam Wagner

We study the eternal dominating number and the m-eternal dominating number on digraphs. We generalize known results on graphs to digraphs. We also consider the problem "oriented (m-)eternal domination", consisting in finding an orientation…

Discrete Mathematics · Computer Science 2018-05-25 Guillaume Bagan , Alice Joffard , Hamamache Kheddouci

This paper is a contribution to the classical cops and robber problem on a graph, directed to two-dimensional grids and toroidal grids. These studies are generally aimed at determining the minimum number of cops needed to capture the robber…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-24 Fabrizio Luccio , Linda Pagli

Cops and Robber is a family of two-player games played on graphs in which one player controls a number of cops and the other player controls a robber. In alternating turns, each player moves (all) their figures. The cops try to capture the…

Combinatorics · Mathematics 2024-01-11 Minh Tuan Ha , Paul Jungeblut , Torsten Ueckerdt , Paweł Żyliński

In the cops and robber game, there are multiple cops and a single robber taking turns moving along the edges of a graph. The goal of the cops is to capture the robber (move to the same vertex as the robber) and the goal of the robber is to…

Combinatorics · Mathematics 2024-12-04 Suryaansh Jain , Subrahmanyam Kalyanasundaram , Kartheek Sriram Tammana

We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are required to move to an adjacent vertex on every turn. We explore how the minimum number of cops needed to catch the robber can change when…

Combinatorics · Mathematics 2018-08-22 Ilya Gromovikov , William B. Kinnersley , Ben Seamone

This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…

Data Structures and Algorithms · Computer Science 2019-08-20 Thomas Erlebach , Jakob T. Spooner

We consider a variant of the Cops and Robber game, introduced by Fomin, Golovach, Kratochvil, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex…

Combinatorics · Mathematics 2011-04-19 Abbas Mehrabian

Inspired by notorious combinatorial optimization problems on graphs, in this paper we consider a series of related problems defined using a metric space and topology determined by a graph. Particularly, we present the Independent Set,…

Combinatorics · Mathematics 2025-07-30 Alexander Grigoriev , Katherine Faulkner

This paper discusses the graph covering problem in which a set of edges in an edge- and node-weighted graph is chosen to satisfy some covering constraints while minimizing the sum of the weights. In this problem, because of the large…

Data Structures and Algorithms · Computer Science 2014-04-17 Takuro Fukunaga

We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…

Combinatorics · Mathematics 2021-07-16 Nancy E. Clarke , Stephen Finbow , Margaret-Ellen Messinger , Amanda Porter

We consider the cops and robber game variant consisting of one cop and one robber on time-varying graphs (TVG). The considered TVGs are edge periodic graphs, i.e., for each edge, a binary string $s_e$ determines in which time step the edge…

Computational Complexity · Computer Science 2021-07-13 Nils Morawietz , Petra Wolf

We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…

Computational Complexity · Computer Science 2024-10-08 Walid Ben-Ameur , Alessandro Maddaloni