English
Related papers

Related papers: Double-Precision Floating-Point Data Visualization…

200 papers

We present a parallel visualization algorithm for the illustrative rendering of depth-dependent stylized dense tube data at interactive frame rates. While this computation could be efficiently performed on a GPU device, we target a parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-02 Haipeng Cai , Jian Chen , Alexander P. Auchus

In modern low-power embedded platforms, floating-point (FP) operations emerge as a major contributor to the energy consumption of compute-intensive applications with large dynamic range. Experimental evidence shows that 50% of the energy…

Hardware Architecture · Computer Science 2017-11-29 Giuseppe Tagliavini , Stefan Mach , Davide Rossi , Andrea Marongiu , Luca Benini

Depth maps are widely used in feed-forward 3D Gaussian Splatting (3DGS) pipelines by unprojecting them into 3D point clouds for novel view synthesis. This approach offers advantages such as efficient training, the use of known camera poses,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Duochao Shi , Weijie Wang , Donny Y. Chen , Zeyu Zhang , Jia-Wang Bian , Bohan Zhuang , Chunhua Shen

We investigate the feasibility of real-time 3D Gaussian Splatting (3DGS) rasterisation on edge clients with varying Gaussian splat counts and GPU computational budgets. Instead of evaluating multiple physical devices, we adopt an…

Graphics · Computer Science 2026-04-09 Muhammad Fahim Tajwar , Arthur Wuhrlin , Bhojan Anand

In recent years, half precision floating-point arithmetic has gained wide support in hardware and software stack thanks to the advance of artificial intelligence and machine learning applications. Operating at half precision can…

Numerical Analysis · Mathematics 2024-09-19 Longfei Gao , Kevin Harms

The study addresses the problem of precision in floating-point (FP) computations. A method for estimating the errors which affect intermediate and final results is proposed and a summary of many software simulations is discussed. The basic…

Numerical Analysis · Computer Science 2012-01-31 Glauco Masotti

Numerical modeling of the intensity and evolution of flood events are affected by multiple sources of uncertainty such as precipitation and land surface conditions. To quantify and curb these uncertainties, an ensemble-based simulation and…

Geophysics · Physics 2023-02-17 Junyu Wei , Xiangyu Luo , Weihong Liao , Xiaohui Lei , Jianshi Zhao , Haocheng Huang , Hao Wang

Magnetohydrodynamic (MHD) simulations based on the ideal MHD equations have become a powerful tool for modeling phenomena in a wide range of applications including laboratory, astrophysical, and space plasmas. In general, high-resolution…

Computational Physics · Physics 2010-11-23 Hon-Cheng Wong , Un-Hong Wong , Xueshang Feng , Zesheng Tang

Depth estimation is an important step in many computer vision problems such as 3D reconstruction, novel view synthesis, and computational photography. Most existing work focuses on depth estimation from single frames. When applied to…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Numair Khan , Eric Penner , Douglas Lanman , Lei Xiao

Semantic segmentation on point clouds is critical for 3D scene understanding. However, sparse and irregular point distributions provide limited appearance evidence, making geometry-only features insufficient to distinguish objects with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Hojun Song , Chae-yeong Song , Jeong-hun Hong , Chaewon Moon , Dong-hwi Kim , Gahyeon Kim , Soo Ye Kim , Yiyi Liao , Jaehyup Lee , Sang-hyo Park

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Guanjun Wu , Taoran Yi , Jiemin Fang , Lingxi Xie , Xiaopeng Zhang , Wei Wei , Wenyu Liu , Qi Tian , Xinggang Wang

We introduce abstract rendering, a method for computing a set of images by rendering a scene from a continuously varying range of camera positions. The resulting abstract image-which encodes an infinite collection of possible renderings-is…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Yangge Li , Chenxi Ji , Xiangru Zhong , Huan Zhang , Sayan Mitra

The significance of informative and robust point representations has been widely acknowledged for 3D scene understanding. Despite existing self-supervised pre-training counterparts demonstrating promising performance, the model collapse and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Lei Yao , Yi Wang , Yi Zhang , Moyun Liu , Lap-Pui Chau

3D Gaussian Splatting (GS) significantly struggles to accurately represent the underlying 3D scene geometry, resulting in inaccuracies and floating artifacts when rendering depth maps. In this paper, we address this limitation, undertaking…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Sadra Safadoust , Fabio Tosi , Fatma Güney , Matteo Poggi

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-08 Mengjiao Han , Andres Sewell , Joseph Insley , Janet Knowles , Victor A. Mateevitsi , Michael E. Papka , Steve Petruzza , Silvio Rizzi

LiDAR sensors provide rich 3D information about their surrounding{s} and are becoming increasingly important for autonomous vehicles tasks such as {localization}, semantic segmentation, object detection, and tracking. {Simulation}…

Robotics · Computer Science 2022-12-27 Jean Pierre Richa , Jean-Emmanuel Deschaud , François Goulette , Nicolas Dalmasso

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Julia Farganus , Krzysztof Żurawicki , Arkadiusz Gaweł , Weronika Jakubowska , Halina Kwaśnicka

Data-flow analyses like points-to analysis can vastly improve the precision of other analyses, and help perform powerful code optimizations. However, whole-program points-to analysis of large programs tend to be expensive - both in terms of…

Programming Languages · Computer Science 2024-09-17 Shashin Halalingaiah , Vijay Sundaresan , Daryl Maier , V. Krishna Nandivada

Implicit Neural Representation (INR) has demonstrated remarkable advances in the field of image representation but demands substantial GPU resources. GaussianImage recently pioneered the use of Gaussian Splatting to mitigate this cost,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Zhaojie Zeng , Yuesong Wang , Chao Yang , Tao Guan , Lili Ju
‹ Prev 1 3 4 5 6 7 10 Next ›