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Gold-standard sleep scoring is based on epoch-based assignment of sleep stages based on a combination of EEG, EOG and EMG signals. However, a polysomnographic recording consists of many other signals that could be used for sleep staging,…

Existing methods for expressive music performance rendering rely on supervised learning over small labeled datasets, which limits scaling of both data volume and model size, despite the availability of vast unlabeled music, as in vision and…

Sound · Computer Science 2025-12-03 Hong-Jie You , Jie-Jing Shao , Xiao-Wen Yang , Lin-Han Jia , Lan-Zhe Guo , Yu-Feng Li

Recent progress in speech processing has highlighted that high-quality performance across languages requires substantial training data for each individual language. While existing multilingual datasets cover many languages, they often…

Computation and Language · Computer Science 2025-10-28 Samuel Pfisterer , Florian Grötschla , Luca A. Lanzendörfer , Florian Yan , Roger Wattenhofer

We propose a unified model for three inter-related tasks: 1) to \textit{separate} individual sound sources from a mixed music audio, 2) to \textit{transcribe} each sound source to MIDI notes, and 3) to\textit{ synthesize} new pieces based…

Sound · Computer Science 2021-08-10 Liwei Lin , Qiuqiang Kong , Junyan Jiang , Gus Xia

Task-based execution frameworks, such as parallel programming libraries, computational workflow systems, and function-as-a-service platforms, enable the composition of distinct tasks into a single, unified application designed to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-08-15 J. Gregory Pauloski , Valerie Hayot-Sasson , Maxime Gonthier , Nathaniel Hudson , Haochen Pan , Sicheng Zhou , Ian Foster , Kyle Chard

Recent advances in audio declipping have substantially improved the state of the art.% in certain saturation regimes. Yet, practitioners need guidelines to choose a method, and while existing benchmarks have been instrumental in advancing…

Sound · Computer Science 2020-12-01 Clément Gaultier , Srđan Kitić , Rémi Gribonval , Nancy Bertin

Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing methods typically rely on implicit neural representations…

Sound · Computer Science 2026-04-13 Chunhao Bi , Houqiang Zhong , Zhixin Xu , Li Song , Zhengxue Cheng

Gaussian processes (GPs) are powerful non-parametric function estimators. However, their applications are largely limited by the expensive computational cost of the inference procedures. Existing stochastic or distributed synchronous…

Machine Learning · Statistics 2017-06-14 Hao Peng , Shandian Zhe , Yuan Qi

Environmental sound scene and sound event recognition is important for the recognition of suspicious events in indoor and outdoor environments (such as nurseries, smart homes, nursing homes, etc.) and is a fundamental task involved in many…

Sound · Computer Science 2023-08-31 Nan Che , Chenrui Liu , Fei Yu

Multi-pitch estimation is a decades-long research problem involving the detection of pitch activity associated with concurrent musical events within multi-instrument mixtures. Supervised learning techniques have demonstrated solid…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-27 Frank Cwitkowitz , Zhiyao Duan

VisionScores presents a novel proposal being the first system-segmented image score dataset, aiming to offer structure-rich, high information-density images for machine and deep learning tasks. Delimited to two-handed piano pieces, it was…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Alejandro Romero Amezcua , Mariano José Juan Rivera Meraz

Given a musical audio recording, the goal of automatic music transcription is to determine a score-like representation of the piece underlying the recording. Despite significant interest within the research community, several studies have…

Sound · Computer Science 2016-09-05 Sebastian Ewert , Mark Sandler

Jazz guitar solos are improvised melody lines played on one instrument on top of a chordal accompaniment (comping). As the improvisation happens spontaneously, a reference score is non-existent, only a lead sheet. There are situations,…

Sound · Computer Science 2016-11-22 Stanislaw Gorlow , Mathieu Ramona , François Pachet

The Audio-to-3D-Gesture (A2G) task has enormous potential for various applications in virtual reality and computer graphics, etc. However, current evaluation metrics, such as Fr\'echet Gesture Distance or Beat Constancy, fail at reflecting…

Multimedia · Computer Science 2026-03-27 Zhilin Gao , Yunhao Li , Sijing Wu , Yuqin Cao , Huiyu Duan , Guangtao Zhai

With the advancement of audio generation, generative models can produce highly realistic audios. However, the proliferation of deepfake general audio can pose negative consequences. Therefore, we propose a new task, deepfake general audio…

Sound · Computer Science 2024-06-13 Zeyu Xie , Baihan Li , Xuenan Xu , Zheng Liang , Kai Yu , Mengyue Wu

This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook…

Sound · Computer Science 2026-02-05 Kazuki Shimada , Christian Simon , Takashi Shibuya , Shusuke Takahashi , Yuki Mitsufuji

Recent advancements in audio-visual generative modeling have been propelled by progress in deep learning and the availability of data-rich benchmarks. However, the growth is not attributed solely to models and benchmarks. Universally…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Lucas Goncalves , Prashant Mathur , Chandrashekhar Lavania , Metehan Cekic , Marcello Federico , Kyu J. Han

This paper describes a data-driven approach to creating real-time neural network models of guitar amplifiers, recreating the amplifiers' sonic response to arbitrary inputs at the full range of controls present on the physical device. While…

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

In this paper, we propose and investigate the use of neural audio codec language models for the automatic generation of sample-based musical instruments based on text or reference audio prompts. Our approach extends a generative audio…

Audio and Speech Processing · Electrical Eng. & Systems 2024-07-23 Shahan Nercessian , Johannes Imort , Ninon Devis , Frederik Blang
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