English

AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction

Sound 2026-04-13 v1

Abstract

Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing methods typically rely on implicit neural representations conditioned on visual priors, which often struggle to capture fine-grained acoustic structures. Inspired by 3D Gaussian Splatting (3DGS), we introduce AudioGS, a novel visual-free framework that explicitly encodes the sound field as a set of Audio Gaussians based on spectrograms. AudioGS associates each time-frequency bin with an Audio Gaussian equipped with dual Spherical Harmonic (SH) coefficients and a decay coefficient. For a target pose, we render binaural audio by evaluating the SH field to capture directionality, incorporating geometry-guided distance attenuation and phase correction, and reconstructing the waveform. Experiments on the Replay-NVAS dataset demonstrate that AudioGS successfully captures complex spatial cues and outperforms state-of-the-art visual-dependent baselines. Specifically, AudioGS reduces the magnitude reconstruction error (MAG) by over 14% and reduces the perceptual quality metric (DPAM) by approximately 25% compared to the best performing visual-guided method.

Keywords

Cite

@article{arxiv.2604.08967,
  title  = {AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction},
  author = {Chunhao Bi and Houqiang Zhong and Zhixin Xu and Li Song and Zhengxue Cheng},
  journal= {arXiv preprint arXiv:2604.08967},
  year   = {2026}
}
R2 v1 2026-07-01T12:02:24.518Z