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Deep reinforcement learning (RL) is a powerful approach to complex decision making. However, one issue that limits its practical application is its brittleness, sometimes failing to train in the presence of small changes in the environment.…

Machine Learning · Computer Science 2025-01-27 Jung-Hoon Cho , Vindula Jayawardana , Sirui Li , Cathy Wu

Transfer learning seeks to improve the generalization performance of a target task by exploiting the knowledge learned from a related source task. Central questions include deciding what information one should transfer and when transfer can…

Machine Learning · Computer Science 2021-04-07 Oussama Dhifallah , Yue M. Lu

In manufacturing, assembly tasks have been a challenge for learning algorithms due to variant dynamics of different environments. Reinforcement learning (RL) is a promising framework to automatically learn these tasks, yet it is still not…

Robotics · Computer Science 2022-10-07 Quantao Yang , Johannes A. Stork , Todor Stoyanov

This paper is about a set-based computing method for solving a general class of two-player zero-sum Stackelberg differential games. We assume that the game is modeled by a set of coupled nonlinear differential equations, which can be…

Optimization and Control · Mathematics 2019-09-10 Xuhui Feng , Mario E. Villanueva , Boris Houska

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

Computation and Language · Computer Science 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

In this paper, we explore the transferability of SSL by addressing two central questions: (i) what is the representation transferability of SSL, and (ii) how can we effectively model this transferability? Transferability is defined as the…

Machine Learning · Computer Science 2025-11-19 Huijie Guo , Jingyao Wang , Peizheng Guo , Xingchen Shen , Changwen Zheng , Wenwen Qiang

This paper presents a scalable Bayesian technique for decentralized state estimation from multiple platforms in dynamic environments. As has long been recognized, centralized architectures impose severe scaling limitations for distributed…

Artificial Intelligence · Computer Science 2012-12-12 Matthew Rosencrantz , Geoffrey Gordon , Sebastian Thrun

Reduced order models based on the transport of a lower dimensional manifold representation of the thermochemical state, such as Principal Component (PC) transport and Machine Learning (ML) techniques, have been developed to reduce the…

Chemical Physics · Physics 2024-05-20 Bruno S. Soriano , Ki Sung Jung , Tarek Echekki , Jacqueline H. Chen , Mohammad Khalil

In this paper, hypernetworks are trained to generate behaviors across a range of unseen task conditions, via a novel TD-based training objective and data from a set of near-optimal RL solutions for training tasks. This work relates to meta…

Machine Learning · Computer Science 2023-01-04 Sahand Rezaei-Shoshtari , Charlotte Morissette , Francois Robert Hogan , Gregory Dudek , David Meger

Temporal-Difference (TD) learning is a standard and very successful reinforcement learning approach, at the core of both algorithms that learn the value of a given policy, as well as algorithms which learn how to improve policies.…

Machine Learning · Computer Science 2020-05-19 Mingde Zhao , Sitao Luan , Ian Porada , Xiao-Wen Chang , Doina Precup

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

Optimization and Control · Mathematics 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

Due to limited resources and public safety concerns, deep reinforcement learning (RL) agents for many cyber-physical systems (e.g., autonomous vehicles) are first trained in simulators. However, when deployed in real world environments,…

Machine Learning · Computer Science 2026-05-28 Gengyue Han , Yiheng Feng

A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…

Machine Learning · Computer Science 2025-04-04 Gregory R. Galperin

In deep learning, transfer learning (TL) has become the de facto approach when dealing with image related tasks. Visual features learnt for one task have been shown to be reusable for other tasks, improving performance significantly. By…

Computer Vision and Pattern Recognition · Computer Science 2022-11-09 Adrian Tormos , Dario Garcia-Gasulla , Victor Gimenez-Abalos , Sergio Alvarez-Napagao

Large language models (LLMs) have recently been used for sequential decision making in interactive environments. However, leveraging environment reward signals for continual LLM actor improvement is not straightforward. We propose Skill Set…

Machine Learning · Computer Science 2024-06-25 Kolby Nottingham , Bodhisattwa Prasad Majumder , Bhavana Dalvi Mishra , Sameer Singh , Peter Clark , Roy Fox

In this paper, we present a new idea for Transfer Learning (TL) based on Gibbs Sampling. Gibbs sampling is an algorithm in which instances are likely to transfer to a new state with a higher possibility with respect to a probability…

Machine Learning · Computer Science 2020-06-26 Hossein Shahabadi Farahani , Alireza Fatehi , Mahdi Aliyari Shoorehdeli

Human activity recognition aims to recognize the activities of daily living by utilizing the sensors on different body parts. However, when the labeled data from a certain body position (i.e. target domain) is missing, how to leverage the…

Computer Vision and Pattern Recognition · Computer Science 2018-11-15 Yiqiang Chen , Jindong Wang , Meiyu Huang , Han Yu

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

Machine Learning · Computer Science 2021-12-13 Fanchen Bu , Dong Eui Chang

Autocurricular training is an important sub-area of multi-agent reinforcement learning~(MARL) that allows multiple agents to learn emergent skills in an unsupervised co-evolving scheme. The robotics community has experimented autocurricular…

Artificial Intelligence · Computer Science 2023-05-09 Boling Yang , Liyuan Zheng , Lillian J. Ratliff , Byron Boots , Joshua R. Smith

In this paper, we introduce a generalization of the standard Stackelberg Games (SGs) framework: Calibrated Stackelberg Games (CSGs). In CSGs, a principal repeatedly interacts with an agent who (contrary to standard SGs) does not have direct…

Computer Science and Game Theory · Computer Science 2023-06-07 Nika Haghtalab , Chara Podimata , Kunhe Yang
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