Related papers: Transfer learning of state-based potential games f…
This paper investigates a class of multi-player discrete games where each player aims to maximize its own utility function. Each player does not know the other players' action sets, their deployed actions or the structures of its own or the…
Q-learning is one of the most popular methods in Reinforcement Learning (RL). Transfer Learning aims to utilize the learned knowledge from source tasks to help new tasks to improve the sample complexity of the new tasks. Considering that…
Reconfiguration demand is increasing due to frequent requirement changes for manufacturing systems. Recent approaches aim at investigating feasible configuration alternatives from which they select the optimal one. This relies on processes…
Many problems at the intersection of combinatorics and computer science require solving for a permutation that optimally matches, ranks, or sorts some data. These problems usually have a task-specific, often non-differentiable objective…
Reinforcement learning algorithms often suffer from poor sample efficiency, making them challenging to apply in multi-task or continual learning settings. Efficiency can be improved by transferring knowledge from a previously trained…
Recently, several optimization methods have been successfully applied to the hyperparameter optimization of deep neural networks (DNNs). The methods work by modeling the joint distribution of hyperparameter values and corresponding error.…
In distributed synthesis, we generate a set of process implementations that, together, accomplish an objective against all possible behaviors of the environment. A lot of recent work has focussed on systems with causal memory, i.e., sets of…
Policy learning for delicate industrial insertion tasks (e.g., PC board assembly) is challenging. This paper considers two major problems: how to learn a diversified policy (instead of just one average policy) that can efficiently handle…
In this work, we focus on the problem of safe policy transfer in reinforcement learning: we seek to leverage existing policies when learning a new task with specified constraints. This problem is important for safety-critical applications…
Transfer learning approaches in reinforcement learning aim to assist agents in learning their target domains by leveraging the knowledge learned from other agents that have been trained on similar source domains. For example, recent…
Transfer learning borrows knowledge from a source domain to facilitate learning in a target domain. Two primary issues to be addressed in transfer learning are what and how to transfer. For a pair of domains, adopting different transfer…
Federated Learning rests on the notion of training a global model distributedly on various devices. Under this setting, users' devices perform computations on their own data and then share the results with the cloud server to update the…
Parameter-Efficient Transfer Learning (PETL) aims at efficiently adapting large models pre-trained on massive data to downstream tasks with limited task-specific data. In view of the practicality of PETL, previous works focus on tuning a…
Temporal difference (TD) learning is a fundamental technique in reinforcement learning that updates value estimates for states or state-action pairs using a TD target. This target represents an improved estimate of the true value by…
Federated learning (FL) is a viable technique to train a shared machine learning model without sharing data. Hierarchical FL (HFL) system has yet to be studied regrading its multiple levels of energy, computation, communication, and client…
Objective: This study aims to establish a generalized transfer-learning framework for boosting the performance of steady-state visual evoked potential (SSVEP)-based brain-computer interfaces (BCIs) by leveraging cross-domain data…
Diffusion models, a specific type of generative model, have achieved unprecedented performance in recent years and consistently produce high-quality synthetic samples. A critical prerequisite for their notable success lies in the presence…
Computer simulation provides an automatic and safe way for training robotic control policies to achieve complex tasks such as locomotion. However, a policy trained in simulation usually does not transfer directly to the real hardware due to…
Multi-task learning (MTL) is to learn one single model that performs multiple tasks for achieving good performance on all tasks and lower cost on computation. Learning such a model requires to jointly optimize losses of a set of tasks with…
Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…