Learning and Improving Backgammon Strategy
Abstract
A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of parallel supercomputers. The off-line methods comprise a set of techniques for parallelizing neural network training and reinforcement learning; here Monte-Carlo ``Rollouts'' are introduced as a massively parallel on-line policy improvement technique which applies resources to the decision points encountered during the search of the game tree to further augment the learned value function estimate. A level of play roughly as good as, or possibly better than, the current champion human and computer backgammon players has been achieved in a short period of learning.
Cite
@article{arxiv.2504.02221,
title = {Learning and Improving Backgammon Strategy},
author = {Gregory R. Galperin},
journal= {arXiv preprint arXiv:2504.02221},
year = {2025}
}
Comments
Accompanied by oral presentation by Gregory Galperin at the CBCL Learning Day 1994