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Related papers: ExpertAF: Expert Actionable Feedback from Video

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Visual feedback is critical for motor skill acquisition in sports and rehabilitation, and psychological studies show that observing near-perfect versions of one's own performance accelerates learning more effectively than watching expert…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Arjun Somayazulu , Kristen Grauman

Evaluating whether human action is standard or not and providing reasonable feedback to improve action standardization is very crucial but challenging in real-world scenarios. However, current video understanding methods are mainly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Mengshi Qi , Yeteng Wu , Xianlin Zhang , Huadong Ma

Intelligent assistance involves not only understanding but also action. Existing ego-centric video datasets contain rich annotations of the videos, but not of actions that an intelligent assistant could perform in the moment. To address…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Steven Abreu , Tiffany D. Do , Karan Ahuja , Eric J. Gonzalez , Lee Payne , Daniel McDuff , Mar Gonzalez-Franco

Estimating how well a person performs an action, rather than which action is performed, is central to coaching, rehabilitation, and talent identification. This task is challenging because proficiency is encoded in subtle differences in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Edoardo Bianchi , Antonio Liotta

Manual spatio-temporal annotation of human action in videos is laborious, requires several annotators and contains human biases. In this paper, we present a weakly supervised approach to automatically obtain spatio-temporal annotations of…

Computer Vision and Pattern Recognition · Computer Science 2016-05-27 Waqas Sultani , Mubarak Shah

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Kristen Grauman , Andrew Westbury , Lorenzo Torresani , Kris Kitani , Jitendra Malik , Triantafyllos Afouras , Kumar Ashutosh , Vijay Baiyya , Siddhant Bansal , Bikram Boote , Eugene Byrne , Zach Chavis , Joya Chen , Feng Cheng , Fu-Jen Chu , Sean Crane , Avijit Dasgupta , Jing Dong , Maria Escobar , Cristhian Forigua , Abrham Gebreselasie , Sanjay Haresh , Jing Huang , Md Mohaiminul Islam , Suyog Jain , Rawal Khirodkar , Devansh Kukreja , Kevin J Liang , Jia-Wei Liu , Sagnik Majumder , Yongsen Mao , Miguel Martin , Effrosyni Mavroudi , Tushar Nagarajan , Francesco Ragusa , Santhosh Kumar Ramakrishnan , Luigi Seminara , Arjun Somayazulu , Yale Song , Shan Su , Zihui Xue , Edward Zhang , Jinxu Zhang , Angela Castillo , Changan Chen , Xinzhu Fu , Ryosuke Furuta , Cristina Gonzalez , Prince Gupta , Jiabo Hu , Yifei Huang , Yiming Huang , Weslie Khoo , Anush Kumar , Robert Kuo , Sach Lakhavani , Miao Liu , Mi Luo , Zhengyi Luo , Brighid Meredith , Austin Miller , Oluwatumininu Oguntola , Xiaqing Pan , Penny Peng , Shraman Pramanick , Merey Ramazanova , Fiona Ryan , Wei Shan , Kiran Somasundaram , Chenan Song , Audrey Southerland , Masatoshi Tateno , Huiyu Wang , Yuchen Wang , Takuma Yagi , Mingfei Yan , Xitong Yang , Zecheng Yu , Shengxin Cindy Zha , Chen Zhao , Ziwei Zhao , Zhifan Zhu , Jeff Zhuo , Pablo Arbelaez , Gedas Bertasius , David Crandall , Dima Damen , Jakob Engel , Giovanni Maria Farinella , Antonino Furnari , Bernard Ghanem , Judy Hoffman , C. V. Jawahar , Richard Newcombe , Hyun Soo Park , James M. Rehg , Yoichi Sato , Manolis Savva , Jianbo Shi , Mike Zheng Shou , Michael Wray

Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Kumar Ashutosh , Kristen Grauman

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jiaman Li , C. Karen Liu , Jiajun Wu

Most existing approaches formulate action quality assessment and skill proficiency estimation as discriminative prediction tasks, typically producing discrete labels or scores without explicitly modeling the reasoning process underlying the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Edoardo Bianchi , Jacopo Staiano , Antonio Liotta

During surgical training, real-time feedback from trainers to trainees is important for preventing errors and enhancing long-term skill acquisition. Accurately predicting the effectiveness of this feedback, specifically whether it leads to…

We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In…

Computer Vision and Pattern Recognition · Computer Science 2022-09-28 Himangi Mittal , Pedro Morgado , Unnat Jain , Abhinav Gupta

In this report, we describe the technical details of our approach for the Ego4D Long-Term Action Anticipation Challenge 2023. The aim of this task is to predict a sequence of future actions that will take place at an arbitrary time or…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Tatsuya Ishibashi , Kosuke Ono , Noriyuki Kugo , Yuji Sato

Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models…

Robotics · Computer Science 2025-09-29 Tomoya Yoshida , Shuhei Kurita , Taichi Nishimura , Shinsuke Mori

Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A)…

Robotics · Computer Science 2026-05-25 Ying Chai , Litao Deng , Ruizhi Shao , Jiajun Zhang , Kangchen Lv , Liangjun Xing , Xiang Li , Hongwen Zhang , Yebin Liu

Automatically describing video, or video captioning, has been widely studied in the multimedia field. This paper proposes a new task of sensor-augmented egocentric-video captioning, a newly constructed dataset for it called MMAC Captions,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Katsuyuki Nakamura , Hiroki Ohashi , Mitsuhiro Okada

The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Zihui Xue , Kristen Grauman

We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Yanghao Li , Tushar Nagarajan , Bo Xiong , Kristen Grauman

Anticipating how a person will interact with objects in an environment is essential for activity understanding, but existing methods are limited to the 2D space of video frames-capturing physically ungrounded predictions of "what" and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Kumar Ashutosh , Georgios Pavlakos , Kristen Grauman

Existing video recommendation systems, relying mainly on ID-based embedding mapping and collaborative filtering, often fail to capture in-depth video content semantics. Moreover, most struggle to address biased user behaviors (e.g.,…

Multimedia · Computer Science 2025-11-25 Siran Chen , Boyu Chen , Chenyun Yu , Yi Ouyang , Cheng Lei , Chengxiang Zhuo , Zang Li , Yali Wang

Assessing human skill levels in complex activities is a challenging problem with applications in sports, rehabilitation, and training. In this work, we present SkillFormer, a parameter-efficient architecture for unified multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Edoardo Bianchi , Antonio Liotta
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