English
Related papers

Related papers: Wireless Multi-User Interactive Virtual Reality in…

200 papers

Diverse emerging VR applications integrate streaming of high fidelity 360 video content that requires ample amounts of computation and data rate. Scalable 360 video tiling enables having elastic VR computational tasks that can be scaled…

Information Theory · Computer Science 2025-12-16 Babak Badnava , Jacob Chakareski , Morteza Hashemi

Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…

Networking and Internet Architecture · Computer Science 2021-09-07 Zhuojia Gu , Hancheng Lu , Chenkai Zou

This paper considers a wireless powered multiuser mobile edge computing (MEC) system, where a multi-antenna access point (AP) employs the radio-frequency (RF) signal based wireless power transfer (WPT) to charge a number of distributed…

Information Theory · Computer Science 2019-02-26 Feng Wang , Hong Xing , Jie Xu

Metaverse is expected to create a virtual world closely connected with reality to provide users with immersive experience with the support of 5G high data rate communication technique. A huge amount of data in physical world needs to be…

Systems and Control · Electrical Eng. & Systems 2023-01-05 Peiyuan Si , Wenhan Yu , Jun Zhao , Kwok-Yan Lam , Qing Yang

In this paper, we formulate the collaborative multi-user wireless video transmission problem as a multi-user Markov decision process (MUMDP) by explicitly considering the users' heterogeneous video traffic characteristics, time-varying…

Multimedia · Computer Science 2009-03-03 Fangwen Fu , Mihaela van der Schaar

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…

Networking and Internet Architecture · Computer Science 2021-05-21 Jakob Struye , Filip Lemic , Jeroen Famaey

IoT and edge computing are profoundly changing the information era, bringing a hyper-connected and context-aware computing environment to reality. Connected vehicles are a critical outcome of this synergy, allowing for the seamless…

Networking and Internet Architecture · Computer Science 2023-03-29 Angelo Feraudo , Alessando Calvio , Armir Bujari , Paolo Bellavista

Emerging with the support of computing and communications technologies, Metaverse is expected to bring users unprecedented service experiences. However, the increase in the number of Metaverse users places a heavy demand on network…

Networking and Internet Architecture · Computer Science 2022-08-02 Hongyang Du , Jiacheng Wang , Dusit Niyato , Jiawen Kang , Zehui Xiong , Xuemin , Shen , Dong In Kim

During collaboration in XR (eXtended Reality), users typically share and interact with virtual objects in a common, shared virtual environment. Specifically, collaboration among users in Mixed Reality (MR) requires knowing their position,…

Human-Computer Interaction · Computer Science 2023-10-10 Hung-Jui Guo , Omeed Eshaghi Ashtiani , Balakrishnan Prabhakaran

Cloud computing is a reliable solution to provide distributed computation power. However, real-time response is still challenging regarding the enormous amount of data generated by the IoT devices in 5G and 6G networks. Thus, multi-access…

Artificial Intelligence · Computer Science 2022-11-03 Anahita Mazloomi , Hani Sami , Jamal Bentahar , Hadi Otrok , Azzam Mourad

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…

Networking and Internet Architecture · Computer Science 2025-01-16 Jakob Struye , Hemanth Kumar Ravuri , Hany Assasa , Claudio Fiandrino , Filip Lemic , Joerg Widmer , Jeroen Famaey , Maria Torres Vega

Edge Computing in 5G and Beyond is a promising solution for ultra-low latency applications (e.g. Autonomous Vehicle, Augmented Reality, and Remote Surgery), which have an extraordinarily low tolerance for the delay and require fast data…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-15 Hamed Rahimi , Yvan Picaud , Salvatore Costanzo , Giyyarpuram Madhusudan , Olivier Boissier , kamal Deep Singh

Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…

Networking and Internet Architecture · Computer Science 2021-06-11 Federico Chiariotti , Beatriz Soret , Petar Popovski

The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…

Machine Learning · Computer Science 2025-06-26 Ziru Zhang , Jiadong Yu , Danny H. K. Tsang

This paper studies a wireless powered mobile edge computing (MEC) system, where a dedicated energy transmitter (ET) uses the radio-frequency (RF) signal enabled wireless power transfer (WPT) to charge wireless devices for sustainable…

Information Theory · Computer Science 2018-09-06 Dixiao Wu , Feng Wang , Xiaowen Cao , Jie Xu

Computational resource constraints on edge devices make it difficult to develop a fully embedded AI companion system with a satisfactory user experience. AI companion and memory systems detailed in existing literature cannot be directly…

Artificial Intelligence · Computer Science 2026-01-14 Rahul Gupta , Stephen D. H. Hsu

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta

Accurate and real-time three-dimensional (3D) pose estimation is challenging in resource-constrained and dynamic environments owing to its high computational complexity. To address this issue, this study proposes a novel cooperative…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Hyun-Ho Choi , Kangsoo Kim , Ki-Ho Lee , Kisong Lee

3D holographic communication has the potential to revolutionize the way people interact with each other in virtual spaces, offering immersive and realistic experiences. However, demands for high data rates, extremely low latency, and high…

Networking and Internet Architecture · Computer Science 2023-10-09 Dun Yuan , Ekram Hossain , Di Wu , Xue Liu , Gregory Dudek