Related papers: Wireless Multi-User Interactive Virtual Reality in…
Diverse emerging VR applications integrate streaming of high fidelity 360 video content that requires ample amounts of computation and data rate. Scalable 360 video tiling enables having elastic VR computational tasks that can be scaled…
Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…
This paper considers a wireless powered multiuser mobile edge computing (MEC) system, where a multi-antenna access point (AP) employs the radio-frequency (RF) signal based wireless power transfer (WPT) to charge a number of distributed…
Metaverse is expected to create a virtual world closely connected with reality to provide users with immersive experience with the support of 5G high data rate communication technique. A huge amount of data in physical world needs to be…
In this paper, we formulate the collaborative multi-user wireless video transmission problem as a multi-user Markov decision process (MUMDP) by explicitly considering the users' heterogeneous video traffic characteristics, time-varying…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…
IoT and edge computing are profoundly changing the information era, bringing a hyper-connected and context-aware computing environment to reality. Connected vehicles are a critical outcome of this synergy, allowing for the seamless…
Emerging with the support of computing and communications technologies, Metaverse is expected to bring users unprecedented service experiences. However, the increase in the number of Metaverse users places a heavy demand on network…
During collaboration in XR (eXtended Reality), users typically share and interact with virtual objects in a common, shared virtual environment. Specifically, collaboration among users in Mixed Reality (MR) requires knowing their position,…
Cloud computing is a reliable solution to provide distributed computation power. However, real-time response is still challenging regarding the enormous amount of data generated by the IoT devices in 5G and 6G networks. Thus, multi-access…
Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…
Edge Computing in 5G and Beyond is a promising solution for ultra-low latency applications (e.g. Autonomous Vehicle, Augmented Reality, and Remote Surgery), which have an extraordinarily low tolerance for the delay and require fast data…
Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…
The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…
This paper studies a wireless powered mobile edge computing (MEC) system, where a dedicated energy transmitter (ET) uses the radio-frequency (RF) signal enabled wireless power transfer (WPT) to charge wireless devices for sustainable…
Computational resource constraints on edge devices make it difficult to develop a fully embedded AI companion system with a satisfactory user experience. AI companion and memory systems detailed in existing literature cannot be directly…
Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…
Accurate and real-time three-dimensional (3D) pose estimation is challenging in resource-constrained and dynamic environments owing to its high computational complexity. To address this issue, this study proposes a novel cooperative…
3D holographic communication has the potential to revolutionize the way people interact with each other in virtual spaces, offering immersive and realistic experiences. However, demands for high data rates, extremely low latency, and high…