Related papers: Wireless Multi-User Interactive Virtual Reality in…
Multi-access edge computing (MEC) is viewed as an integral part of future wireless networks to support new applications with stringent service reliability and latency requirements. However, guaranteeing ultra-reliable and low-latency MEC…
New technologies allow ordinary people to access Virtual Reality at affordable prices in their homes. One of the most important tasks when interacting with immersive Virtual Reality is to navigate the virtual environments (VEs). Arguably,…
Driven by the unprecedented high throughput and low latency requirements in next-generation wireless networks, this paper introduces an artificial intelligence (AI) enabled framework in which unmanned aerial vehicles (UAVs) use…
Exploiting quantum computing at the mobile edge holds immense potential for facilitating large-scale network design, processing multimodal data, optimizing resource management, and enhancing network security. In this paper, we propose a…
With the growing demand for latency-critical and computation-intensive Internet of Things (IoT) services, the IoT-oriented network architecture, mobile edge computing (MEC), has emerged as a promising technique to reinforce the computation…
Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both…
Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…
Multi-access edge computing (MEC) is a promising technology to enhance the quality of service, particularly for low-latency services, by enabling computing offloading to edge servers (ESs) in close proximity. To avoid network congestion,…
Facing a vast amount of connections, huge performance demands, and the need for reliable connectivity, the sixth generation of communication networks (6G) is envisioned to implement disruptive technologies that jointly spur connectivity,…
Avatars, as promising digital assistants in Vehicular Metaverses, can enable drivers and passengers to immerse in 3D virtual spaces, serving as a practical emerging example of Artificial Intelligence of Things (AIoT) in intelligent…
Terahertz (THz) wireless networks are expected to catalyze the beyond fifth generation (B5G) era. However, due to the directional nature and the line-of-sight demand of THz links, as well as the ultra-dense deployment of THz networks, a…
Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…
Future networks (including 6G) are poised to accelerate the realisation of Internet of Everything. However, it will result in a high demand for computing resources to support new services. Mobile Edge Computing (MEC) is a promising…
In this paper, we propose a multi-unmanned aerial vehicle (UAV)-assisted integrated sensing, communication, and computation network. Specifically, the treble-functional UAVs are capable of offering communication and edge computing services…
In this paper, the problem of associating reconfigurable intelligent surfaces (RISs) to virtual reality (VR) users is studied for a wireless VR network. In particular, this problem is considered within a cellular network that employs…
This dissertation explores the area of real-time IP networking for embedded devices, especially those with limited computational resources. With the increasing convergence of information and operational technologies in various industries,…
We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…
Achieving high-quality High Dynamic Range (HDR) imaging on resource-constrained edge devices is a critical challenge in computer vision, as its performance directly impacts downstream tasks such as intelligent surveillance and autonomous…
In this paper, we study an unmanned aerial vehicle (UAV)-assisted mobile edge computing (MEC) architecture, in which a UAV roaming around the area may serve as a computing server to help user equipment (UEs) compute their tasks or act as a…
Advancements in extended reality (XR) are driving the development of the metaverse, which demands efficient real-time transformation of 2D scenes into 3D objects, a computation-intensive process that necessitates task offloading because of…