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I present RoadRunner, a fast exoplanet transit model that can use any radially symmetric function to model stellar limb darkening while still being faster to evaluate than the analytical transit model for quadratic limb darkening by Mandel…

Earth and Planetary Astrophysics · Physics 2020-09-24 Hannu Parviainen

Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has many potential applications, including streaming shading…

We propose a real-time pedestrian detection system for the embedded Nvidia Tegra X1 GPU-CPU hybrid platform. The pipeline is composed by the following state-of-the-art algorithms: Histogram of Local Binary Patterns (LBP) and Histograms of…

Computer Vision and Pattern Recognition · Computer Science 2016-11-08 Victor Campmany , Sergio Silva , Antonio Espinosa , Juan Carlos Moure , David Vázquez , Antonio M. López

Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is…

Graphics · Computer Science 2024-06-25 Bing Xu , Tzu-Mao Li , Iliyan Georgiev , Trevor Hedstrom , Ravi Ramamoorthi

Nearly all models for object tracking with artificial neural networks depend on appearance features extracted from a "backbone" architecture, designed for object recognition. Indeed, significant progress on object tracking has been spurred…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Girik Malik , Drew Linsley , Thomas Serre , Ennio Mingolla

Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Shuai Du , Youyi Zheng

3D Gaussian splatting has been widely adopted as a 3D representation for novel-view synthesis, relighting, and 3D generation tasks. It delivers realistic and detailed results through a collection of explicit 3D Gaussian primitives, each…

Graphics · Computer Science 2025-06-11 Xin Sun , Iliyan Georgiev , Yun Fei , Miloš Hašan

The study of moving particles (e.g. molecules, virus, vesicles, organelles, or whole cells) is crucial to decipher a plethora of cellular mechanisms within physiological and pathological conditions. Powerful live-imaging approaches enable…

Numerical Analysis · Mathematics 2023-11-13 Eloina Corradi , Maurizio Tavelli , Marie-Laure Baudet , Walter Boscheri

Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This…

Graphics · Computer Science 2025-12-10 Xi Liu , Chaoyi Zhou , Nanxuan Zhao , Siyu Huang

In this paper, we present a comprehensive evaluation to establish a robust and efficient framework for Lagrangian-based particle tracing using deep neural networks (DNNs). Han et al. (2021) first proposed a DNN-based approach to learn…

Graphics · Computer Science 2024-05-16 Mengjiao Han , Jixian Li , Sudhanshu Sane , Shubham Gupta , Bei Wang , Steve Petruzza , Chris R. Johnson

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Yitong Wang , Xudong Xu , Li Ma , Haoran Wang , Bo Dai

Differentiable particle-based simulation can produce physically plausible motion, but target-driven volumetric shape morphing remains underconstrained: physics-only mass matching captures coarse global structure yet struggles with fine…

Graphics · Computer Science 2026-04-22 Chang-Yong Song , David Hyde

Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Chaojun Ni , Guosheng Zhao , Xiaofeng Wang , Zheng Zhu , Wenkang Qin , Guan Huang , Chen Liu , Yuyin Chen , Yida Wang , Xueyang Zhang , Yifei Zhan , Kun Zhan , Peng Jia , Xianpeng Lang , Xingang Wang , Wenjun Mei

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Traditional frameworks, often reliant on solid, yet outdated APIs…

Graphics · Computer Science 2024-09-26 John Petropoulos , Manos Kamarianakis , Antonis Protopsaltis , George Papagiannakis

Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the…

Graphics · Computer Science 2018-02-23 Stefan Eilemann , David Steiner , Renato Pajarola

A Scene, represented visually using different formats such as RGB-D, LiDAR scan, keypoints, rectangular, spherical, multi-views, etc., contains information implicitly embedded relevant to applications such as scene indexing, vision-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Preeti Meena , Himanshu Kumar , Sandeep Yadav

Texture mapping is a common technology in the area of computer graphics, it maps the 3D surface space onto the 2D texture space. However, the loose texture space will reduce the efficiency of data storage and GPU memory addressing in the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Wei Chen , Yuxue Ren , Na Lei , Zhongxuan Luo , Xianfeng Gu

We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Cheng-De Fan , Chen-Wei Chang , Yi-Ruei Liu , Jie-Ying Lee , Jiun-Long Huang , Yu-Chee Tseng , Yu-Lun Liu

Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collections of such strokes to draw virtual 3D shapes. We propose…

Graphics · Computer Science 2019-04-30 Enrique Rosales , Jafet Rodriguez , Alla Sheffer