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Blind and low-vision (BLV) users remain largely excluded from three-dimensional (3D) surface and point data visualizations due to the reliance on visual interaction. Existing approaches inadequately support non-visual access, especially in…

Human-Computer Interaction · Computer Science 2025-08-13 Sanchita S. Kamath , Aziz N. Zeidieh , JooYoung Seo

Actively participating in body movement such as dance, sports, and fitness activities is challenging for people who are blind or have low vision (BLV). Teachers primarily rely on verbal instructions and physical demonstrations with limited…

Human-Computer Interaction · Computer Science 2024-10-01 Madhuka Thisuri De Silva , Sarah Goodwin , Leona M Holloway , Matthew Butler

This paper addresses the limited attention given to blind users as content creators in Content Management Systems (CMS), a gap that remains under-explored in web accessibility research. For blind authors, effective interaction with CMS…

Human-Computer Interaction · Computer Science 2025-08-22 Guillermo Vera-Amaro , José Rafael Rojano-Cáceres

We present TangibleGrid, a novel device that allows blind users to understand and design the layout of a web page with real-time tangible feedback. We conducted semi-structured interviews and a series of co-design sessions with blind users…

Human-Computer Interaction · Computer Science 2022-08-30 Jiasheng Li , Zeyu Yan , Ebrima Jarjue , Ashrith Shetty , Huaishu Peng

Robust benchmarks are crucial for evaluating Multimodal Large Language Models (MLLMs). Yet we find that models can ace many multimodal benchmarks without strong visual understanding, instead exploiting biases, linguistic priors, and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Ellis Brown , Jihan Yang , Shusheng Yang , Rob Fergus , Saining Xie

Large Vision-Language Models (VLMs) excel at understanding and generating video descriptions but their high memory, computation, and deployment demands hinder practical use particularly for blind and low-vision (BLV) users who depend on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Shruti Singh Baghel , Yash Pratap Singh Rathore , Sushovan Jena , Anurag Pradhan , Amit Shukla , Arnav Bhavsar , Pawan Goyal

Designing high-quality presentation slides can be challenging for non-experts due to the complexity involved in navigating various design choices. Numerous automated tools can suggest layouts and color schemes, yet often lack the ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Jooyeol Yun , Heng Wang , Yotaro Shimose , Jaegul Choo , Shingo Takamatsu

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley

Building 3-D models is challenging for blind and low-vision (BLV) users due to the inherent complexity of 3-D models and the lack of support for non-visual interaction in existing tools. To address this issue, we introduce A11yShape, a…

Vision-and-Language Navigation (VLN) task aims to enable AI agents to accurately understand and follow natural language instructions to navigate through real-world environments, ultimately reaching specific target locations. We recognise a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Qi Chen , Dileepa Pitawela , Chongyang Zhao , Gengze Zhou , Hsiang-Ting Chen , Qi Wu

Our previous interview study explores the needs and uses of diagrammatic information by the Blind and Low Vision (BLV) community, resulting in a framework called the Ladder of Diagram Access. The framework outlines five levels of…

Human-Computer Interaction · Computer Science 2024-04-02 Yichun Zhao , Miguel A. Nacenta

"Scene description" applications that describe visual content in a photo are useful daily tools for blind and low vision (BLV) people. Researchers have studied their use, but they have only explored those that leverage remote sighted…

Human-Computer Interaction · Computer Science 2025-03-13 Ricardo Gonzalez , Jazmin Collins , Shiri Azenkot , Cynthia Bennett

When building artificial intelligence systems that can reason and answer questions about visual data, we need diagnostic tests to analyze our progress and discover shortcomings. Existing benchmarks for visual question answering can help,…

Computer Vision and Pattern Recognition · Computer Science 2016-12-22 Justin Johnson , Bharath Hariharan , Laurens van der Maaten , Li Fei-Fei , C. Lawrence Zitnick , Ross Girshick

The rapid advancement of Multimodal Large Language Models (MLLMs) has enabled browsing agents to acquire and reason over multimodal information in the real world. But existing benchmarks suffer from two limitations: insufficient evaluation…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Zhengbo Zhang , Jinbo Su , Zhaowen Zhou , Changtao Miao , Yuhan Hong , Qimeng Wu , Yumeng Liu , Feier Wu , Yihe Tian , Yuhao Liang , Zitong Shan , Wanke Xia , Yi-Fan Zhang , Bo Zhang , Zhe Li , Shiming Xiang , Ying Yan

Large Language Models (LLMs) are rapidly becoming integral to a wide range of tools, tasks, and problem-solving processes, especially in software development. Originally designed for natural language processing tasks such as text…

Human-Computer Interaction · Computer Science 2025-04-25 Prashant Chandrasekar , Mariel Couvillion , Ayshwarya Saktheeswaran , Jessica Zeitz

Vision-Language Models (VLMs) are increasingly used by blind and low-vision (BLV) people to identify and understand products in their everyday lives, such as food, personal care items, and household goods. Despite their prevalence, we lack…

Human-Computer Interaction · Computer Science 2026-04-01 Kapil Garg , Xinru Tang , Jimin Heo , Dwayne R. Morgan , Darren Gergle , Erik B. Sudderth , Anne Marie Piper

We present DeepSeek-VL, an open-source Vision-Language (VL) Model designed for real-world vision and language understanding applications. Our approach is structured around three key dimensions: We strive to ensure our data is diverse,…

Artificial Intelligence · Computer Science 2024-03-12 Haoyu Lu , Wen Liu , Bo Zhang , Bingxuan Wang , Kai Dong , Bo Liu , Jingxiang Sun , Tongzheng Ren , Zhuoshu Li , Hao Yang , Yaofeng Sun , Chengqi Deng , Hanwei Xu , Zhenda Xie , Chong Ruan

Current model testing work has mostly focused on creating test cases. Identifying what to test is a step that is largely ignored and poorly supported. We propose Weaver, an interactive tool that supports requirements elicitation for guiding…

Computation and Language · Computer Science 2023-10-17 Chenyang Yang , Rishabh Rustogi , Rachel Brower-Sinning , Grace A. Lewis , Christian Kästner , Tongshuang Wu

Evidence supports that reducing cognitive load (CL) improves task performance for people of all abilities. This effect is specifically important for blind-and-low-vision (BLV) individuals because they cannot rely on many common methods of…

Human-Computer Interaction · Computer Science 2025-11-19 Nyah Speicher , Prashant Chandrasekar

Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a…

Human-Computer Interaction · Computer Science 2024-05-24 Stephen James Krol , Maria Teresa Llano , Matthew Butler , Cagatay Goncu