Related papers: Carving Polytopes with Saws in 3D
We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…
We study the structure of the set of all possible affine hyperplane sections of a convex polytope. We present two different cell decompositions of this set, induced by hyperplane arrangements. Using our decomposition, we bound the number of…
Given a convex polyhedron $P$ of $n$ vertices inside a sphere $Q$, we give an $O(n^3)$-time algorithm that cuts $P$ out of $Q$ by using guillotine cuts and has cutting cost $O((\log n)^2)$ times the optimal.
We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
This note wants to explain how to obtain meaningful pictures of (possibly high-dimensional) convex polytopes, triangulated manifolds, and other objects from the realm of geometric combinatorics such as tight spans of finite metric spaces…
The cut polytope of a graph $G$ is the convex hull of the indicator vectors of all cuts in $G$ and is closely related to the MaxCut problem. We give the facet-description of cut polytopes of $K_{3,3}$-minor-free graphs and introduce an…
We describe an algorithm for solving an important geometric problem arising in computer-aided manufacturing. When cutting away a region from a solid piece of material -- such as steel, wood, ceramics, or plastic -- using a rough tool in a…
We present an algorithm for sampling tightly confined random equilateral closed polygons in three-space which has runtime linear in the number of edges. Using symplectic geometry, sampling such polygons reduces to sampling a moment…
Navigating rigid body objects through crowded environments can be challenging, especially when narrow passages are presented. Existing sampling-based planners and optimization-based methods like mixed integer linear programming (MILP)…
More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The…
In the PATH COVER problem, one asks to cover the vertices of a graph using the smallest possible number of (not necessarily disjoint) paths. While the variant where the paths need to be pairwise vertex-disjoint, which we call PATH…
We provide a polynomial time cutting plane algorithm based on split cuts to solve integer programs in the plane. We also prove that the split closure of a polyhedron in the plane has polynomial size.
3-manifolds are commonly represented as triangulations, consisting of abstract tetrahedra whose triangular faces are identified in pairs. The combinatorial sparsity of a triangulation, as measured by the treewidth of its dual graph, plays a…
We consider the {\em Shaped Partition Problem} of partitioning $n$ given vectors in real $k$-space into $p$ parts so as to maximize an arbitrary objective function which is convex on the sum of vectors in each part, subject to arbitrary…
Motivated by a connection with the factorization of multivariate polynomials, we study integral convex polytopes and their integral decompositions in the sense of the Minkowski sum. We first show that deciding decomposability of integral…
We consider drawings of trees in which all edges incident to leaves can be extended to infinite rays without crossing, partitioning the plane into infinite convex polygons. Among all such drawings we seek the one maximizing the angular…
The exact complexity of geometric cuts and bisections is the longstanding open problem including even the dimension one. In this paper, we resolve this problem for dimension one (the real line) by designing an exact polynomial time…
Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…