English
Related papers

Related papers: GPHM: Gaussian Parametric Head Model for Monocular…

200 papers

In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstruction methods typically require the input video to have full…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Zilong Wang , Zhiyang Dou , Yuan Liu , Cheng Lin , Xiao Dong , Yunhui Guo , Chenxu Zhang , Xin Li , Wenping Wang , Xiaohu Guo

3D Gaussian Splatting has made a marked impact on neural rendering by achieving impressive fidelity and performance. Despite this achievement, however, it is not readily applicable to developing interactive applications. Real-time…

Graphics · Computer Science 2024-03-01 Xiangzhi Eric Wang , Zackary P. T. Sin

Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears,…

Computer Vision and Pattern Recognition · Computer Science 2020-02-21 Stylianos Ploumpis , Evangelos Ververas , Eimear O' Sullivan , Stylianos Moschoglou , Haoyang Wang , Nick Pears , William A. P. Smith , Baris Gecer , Stefanos Zafeiriou

Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Zhijing Shao , Duotun Wang , Qing-Yao Tian , Yao-Dong Yang , Hengyu Meng , Zeyu Cai , Bo Dong , Yu Zhang , Kang Zhang , Zeyu Wang

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ding-Jiun Huang , Yuanhao Wang , Shao-Ji Yuan , Albert Mosella-Montoro , Francisco Vicente Carrasco , Cheng Zhang , Fernando De la Torre

Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effects, videoconferencing, and virtual reality. This, however,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Kelian Baert , Mae Younes , Francois Bourel , Marc Christie , Adnane Boukhayma

Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Jianchuan Chen , Jingchuan Hu , Gaige Wang , Zhonghua Jiang , Tiansong Zhou , Zhiwen Chen , Chengfei Lv

This paper presents a Surface-Aligned Gaussian representation for creating animatable human avatars from monocular videos,aiming at improving the novel view and pose synthesis performance while ensuring fast training and real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Ronghan Chen , Yang Cong , Jiayue Liu

Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Mohamed Ilyes Lakhal , Richard Bowden

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Youyi Zhan , Tianjia Shao , He Wang , Yin Yang , Kun Zhou

We propose a novel framework for decomposing arbitrarily posed humans into animatable multi-layered 3D human avatars, separating the body and garments. Conventional single-layer reconstruction methods lock clothing to one identity, while…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Yinghan Xu , John Dingliana

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xuan Huang , Hanhui Li , Wanquan Liu , Xiaodan Liang , Yiqiang Yan , Yuhao Cheng , Chengqiang Gao

Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings for all different head components simultaneously since they…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Cong Wang , Di Kang , He-Yi Sun , Shen-Han Qian , Zi-Xuan Wang , Linchao Bao , Song-Hai Zhang

Recent advances in generalizable 3D Gaussian Splatting have demonstrated promising results in real-time high-fidelity rendering without per-scene optimization, yet existing approaches still struggle to handle unfamiliar visual content…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Yifan Liu , Keyu Fan , Weihao Yu , Chenxin Li , Hao Lu , Yixuan Yuan

Existing Gaussian avatar methods typically parameterize geometry on a body-template surface, which entangles the avatar's representation space with the template's deformation space and limits the capture of layered, off-body, and non-rigid…

Graphics · Computer Science 2026-05-21 Julian Kaltheuner , Jan Spindler , Sina Kitz , Patrick Stotko , Reinhard Klein

The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Alexander W. Bergman , Wang Yifan , Gordon Wetzstein

In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Kaiwen Song , Jinkai Cui , Juyong Zhang

Generalizable rendering of an animatable human avatar from sparse inputs relies on data priors and inductive biases extracted from training on large data to avoid scene-specific optimization and to enable fast reconstruction. This raises…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Jing Wen , Alexander G. Schwing , Shenlong Wang

In this paper, we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea, we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Inhee Lee , Byungjun Kim , Hanbyul Joo