English

Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars

Computer Vision and Pattern Recognition 2024-10-14 v1

Abstract

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address these challenges, we introduce a novel two-stage interaction-aware GS framework that exploits cross-subject hand priors and refines 3D Gaussians in interacting areas. Particularly, to handle hand variations, we disentangle the 3D presentation of hands into optimization-based identity maps and learning-based latent geometric features and neural texture maps. Learning-based features are captured by trained networks to provide reliable priors for poses, shapes, and textures, while optimization-based identity maps enable efficient one-shot fitting of out-of-distribution hands. Furthermore, we devise an interaction-aware attention module and a self-adaptive Gaussian refinement module. These modules enhance image rendering quality in areas with intra- and inter-hand interactions, overcoming the limitations of existing GS-based methods. Our proposed method is validated via extensive experiments on the large-scale InterHand2.6M dataset, and it significantly improves the state-of-the-art performance in image quality. Project Page: \url{https://github.com/XuanHuang0/GuassianHand}.

Keywords

Cite

@article{arxiv.2410.08840,
  title  = {Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars},
  author = {Xuan Huang and Hanhui Li and Wanquan Liu and Xiaodan Liang and Yiqiang Yan and Yuhao Cheng and Chengqiang Gao},
  journal= {arXiv preprint arXiv:2410.08840},
  year   = {2024}
}

Comments

Accepted to NeurIPS 2024

R2 v1 2026-06-28T19:17:52.421Z