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Related papers: GPHM: Gaussian Parametric Head Model for Monocular…

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Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting…

Graphics · Computer Science 2026-03-12 Chen Guo , Zhuo Su , Liao Wang , Jian Wang , Shuang Li , Xu Chang , Zhaohu Li , Yang Zhao , Guidong Wang , Yebin Liu , Ruqi Huang

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Linzhou Li , Yumeng Li , Yanlin Weng , Youyi Zheng , Kun Zhou

Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Xiaobao Wei , Peng Chen , Ming Lu , Hui Chen , Feng Tian

We present, GauHuman, a 3D human model with Gaussian Splatting for both fast training (1 ~ 2 minutes) and real-time rendering (up to 189 FPS), compared with existing NeRF-based implicit representation modelling frameworks demanding hours of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Shoukang Hu , Ziwei Liu

Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Pinxin Liu , Luchuan Song , Daoan Zhang , Hang Hua , Yunlong Tang , Huaijin Tu , Jiebo Luo , Chenliang Xu

Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yeheng Zong , Pou-Chun Kung , Yike Pan , Seth Isaacson , Yizhou Chen , Ram Vasudevan , Katherine A. Skinner

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jinlong Fan , Shanshan Zhao , Liang Zheng , Jing Zhang , Yuxiang Yang , Mingming Gong

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Zhenglin Zhou , Fan Ma , Hehe Fan , Zongxin Yang , Yi Yang

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A common approach to capture full head dynamic performances is to track the underlying geometry using a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Kartik Teotia , Mallikarjun B R , Xingang Pan , Hyeongwoo Kim , Pablo Garrido , Mohamed Elgharib , Christian Theobalt

Despite significant progress in 3D avatar reconstruction, it still faces challenges such as high time complexity, sensitivity to data quality, and low data utilization. We propose FastAvatar, a feedforward 3D avatar framework capable of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yue Wu , Xuanhong Chen , Yufan Wu , Wen Li , Yuxi Lu , Kairui Feng

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Xiaochen Zhao , Jingxiang Sun , Lizhen Wang , Jinli Suo , Yebin Liu

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yifan Liu , Shengjun Zhang , Chensheng Dai , Yang Chen , Hao Liu , Chen Li , Yueqi Duan

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying…

Graphics · Computer Science 2025-07-25 SeungJun Moon , Hah Min Lew , Seungeun Lee , Ji-Su Kang , Gyeong-Moon Park

While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jeonghaeng Lee , Seok Keun Choi , Zhixuan Li , Weisi Lin , Sanghoon Lee

We present a feed-forward framework for Gaussian full-head synthesis from a single unposed image. Unlike previous work that relies on time-consuming GAN inversion and test-time optimization, our framework can reconstruct the Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Peng Li , Yisheng He , Yingdong Hu , Yuan Dong , Weihao Yuan , Yuan Liu , Siyu Zhu , Gang Cheng , Zilong Dong , Yike Guo

In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Xiaozheng Zheng , Chao Wen , Zhaohu Li , Weiyi Zhang , Zhuo Su , Xu Chang , Yang Zhao , Zheng Lv , Xiaoyuan Zhang , Yongjie Zhang , Guidong Wang , Lan Xu

This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-view captures of a subject, we create an animatable 3D face…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Richard Shaw , Youngkyoon Jang , Athanasios Papaioannou , Arthur Moreau , Helisa Dhamo , Zhensong Zhang , Eduardo Pérez-Pellitero
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