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From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

Physics and Society · Physics 2012-12-07 Shun Motegi , Naoki Masuda

A fair and fast matchmaking system is an important component of modern multiplayer online games, directly impacting player retention and satisfaction. However, creating fair matches between lobbies (pre-made teams) of heterogeneous skill…

Artificial Intelligence · Computer Science 2026-02-20 Saurav Pal

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…

Combinatorics · Mathematics 2025-09-29 John W. Cain , Ioannis M. Raymond , Nora C. Källersjö

A \emph{fair competition}, based on the concept of envy-freeness, is a non-eliminating competition where each contestant (team or individual player) may not play against all other contestants, but the total difficulty for each contestant is…

Data Structures and Algorithms · Computer Science 2021-02-09 Siddharth Gupta , Meirav Zehavi

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…

Optimization and Control · Mathematics 2021-03-26 Vincent Bürgin

In this paper we introduce novel algorithmic strategies for effciently playing two-player games in which the players have different or identical player roles. In the case of identical roles, the players compete for the same objective (that…

Computer Science and Game Theory · Computer Science 2013-03-26 Mugurel Ionut Andreica , Nicolae Tapus

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it…

Combinatorics · Mathematics 2022-09-28 Oded Lachish , Felix Reidl , Chhaya Trehan

This paper studies competitions with rank-based reward among a large number of teams. Within each sizable team, we consider a mean-field contribution game in which each team member contributes to the jump intensity of a common Poisson…

Computer Science and Game Theory · Computer Science 2021-05-18 Xiang Yu , Yuchong Zhang , Zhou Zhou

Success in sports is a complex phenomenon that has only garnered limited research attention. In particular, we lack a deep scientific understanding of success in sports like tennis and the factors that contribute to it. Here, we study the…

Physics and Society · Physics 2024-06-11 Chiara Zappalà , Sandro Sousa , Tiago Cunha , Alessandro Pluchino , Andrea Rapisarda , Roberta Sinatra

Every sport needs rules. Tournament design refers to the rules that determine how a tournament, a series of games between a number of competitors, is organized. This study aims to provide an overview of the tournament design literature from…

Physics and Society · Physics 2025-05-20 Karel Devriesere , László Csató , Dries Goossens

Mean field games have traditionally been defined~[1,2] as a model of large scale interaction of players where each player has a private type that is independent across the players. In this paper, we introduce a new model of mean field teams…

Systems and Control · Electrical Eng. & Systems 2022-10-21 Deepanshu Vasal

The study of evolutionary games with pairwise local interactions has been of interest to many different disciplines. Also local interactions with multiple opponents had been considered, although always for a fixed amount of players. In many…

Physics and Society · Physics 2022-04-06 Natalia L. Kontorovsky , Juan Pablo Pinasco , Federico Vazquez

In daily fantasy sports, players enter into "contests" where they compete against each other by building teams of athletes that score fantasy points based on what actually occurs in a real-life sports match. For any given sports match,…

Information Retrieval · Computer Science 2025-08-21 Madiraju Srilakshmi , Kartavya Kothari , Kamlesh Marathe , Vedavyas Chigurupati , Hitesh Kapoor

Strategic decision-making requires balancing immediate opportunities against long-term objectives: a tension fundamental to competitive environments. We investigate this trade-off in chess by analyzing the dynamics of human and AI gameplay…

Artificial Intelligence · Computer Science 2026-02-17 Adamo Cerioli , Edward D. Lee , Vito D. P. Servedio

Distributed decision-makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the…

Computer Science and Game Theory · Computer Science 2013-02-28 Edward A. Billard

We summarise popular methods used for skill rating in competitive sports, along with their inferential paradigms and introduce new approaches based on sequential Monte Carlo and discrete hidden Markov models. We advocate for a state-space…

Applications · Statistics 2024-08-20 Samuel Duffield , Samuel Power , Lorenzo Rimella

In this paper we report the existence of long-range memory in the opening moves of a chronologically ordered set of chess games using an extensive chess database. We used two mapping rules to build discrete time series and analyzed them…

Data Analysis, Statistics and Probability · Physics 2013-10-08 Ana L. Schaigorodsky , Juan I. Perotti , Orlando V. Billoni
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