Related papers: Digraph Placement Games
The domination game is played on a graph $G$ by two players, named Dominator and Staller. They alternatively select vertices of $G$ such that each chosen vertex enlarges the set of vertices dominated before the move on it. Dominator's goal…
Independent set games are cooperative games defined on graphs, where players are edges and the value of a coalition is the maximum cardinality of independent sets in the subgraph defined by the coalition. In this paper, we investigate the…
In the vertex colouring game on a graph $G$, Maker and Breaker alternately colour vertices of $G$ from a palette of $k$ colours, with no two adjacent vertices allowed the same colour. Maker seeks to colour the whole graph while Breaker…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
Given a graph $G$ and $k \in \mathbb{N}$, we introduce the following game played in $G$. Each round, Alice colours an uncoloured vertex of $G$ red, and then Bob colours one blue (if any remain). Once every vertex is coloured, Alice wins if…
Given a graph $G$ and a list assignment $L$ for $G$, the indicated $L$-colouring game on $G$ is played by two players: Ann and Ben. In each round, Ann chooses an uncoloured vertex $v$, and Ben colours $v$ with a colour from $L(v)$ that is…
We study a class of location games where players want to attract as many resources as possible and pay a cost when deviating from an exogenous reference location. This class of games includes political competitions between policy-interested…
We study a recently introduced two-person combinatorial game, the $(a,b)$-monochromatic clique transversal game which is played by Alice and Bob on a graph $G$. As we observe, this game is equivalent to the $(b,a)$-biased Maker-Breaker game…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…
The distinguishing number of a graph $G$, denoted $D(G)$, is the minimum number of colors needed to produce a coloring of the vertices of $G$ so that every nontrivial isomorphism interchanges vertices of different colors. A list assignment…
The Chip-firing game is a discrete dynamical system played on a graph, in which chips move along edges according to a simple local rule. Properties of the underlying graph are of course useful to the understanding of the game, but since a…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…
We study connections between expansion in bipartite graphs and efficient online matching modeled via several games. In the basic game, an opponent switches {\em on} and {\em off} nodes on the left side and, at any moment, at most $K$ nodes…
If $G$ is a graph, then $X\subseteq V(G)$ is a general position set if for every two vertices $v,u\in X$ and every shortest $(u,v)$-path $P$, it holds that no inner vertex of $P$ lies in $X$. In this note we propose three algorithms to…
The localization game is played by two players: a Cop with a team of $k$ cops, and a Robber. The game is initialised by the Robber choosing a vertex $r \in V$, unknown to the Cop. Thereafter, the game proceeds turn based. At the start of…
The distinguishing number of a graph $H$ is a symmetry related graph invariant whose study started two decades ago. The distinguishing number $D(H)$ is the least integer $d$ such that $H$ has a $d$-distinguishing coloring. A…
An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in characterizing the…
Motivated by understanding non-strict and strict pure strategy equilibria in network anti-coordination games, we define notions of stable and, respectively, strictly stable colorings in graphs. We characterize the cases when such colorings…
We say that a digraph $D$ is $(i,j)$-step competitive if any two vertices have an $(i,j)$-step common out-neighbor in $D$ and that a graph $G$ is $(i,j)$-step competitively orientable if there exists an $(i,j)$-step competitive orientation…