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When humans read a specific text, they often visualize the corresponding images, and we hope that computers can do the same. Text-to-image synthesis (T2I), which focuses on generating high-quality images from textual descriptions, has…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Nonghai Zhang , Hao Tang

This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We…

Human-Computer Interaction · Computer Science 2025-03-10 Nicolai Hejlesen Jørgensen , Sarmilan Tharmabalan , Ilhan Aslan , Nicolai Brodersen Hansen , Timothy Merritt

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

While generative AI is advancing writing support tools, creative writing is often seen as the exclusive domain of skilled writers. This paper introduces "1001 Nights", a co-creative story-crafting game that transforms writing into a playful…

Human-Computer Interaction · Computer Science 2025-03-13 Jiaying Fu , Xiruo Wang , Zhouyi Li , Kate Vi , Chuyan Xu , Yuqian Sun

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James

Background: Stress has become a widespread phenomenon, and serious games are increasingly recognized as engaging tools for stress relief. However, despite the rapid advancement of Generative Artificial Intelligence (Gen-AI), its integration…

Human-Computer Interaction · Computer Science 2026-05-25 Ting-Chen Hsu

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

Simulation plays a key role in scaling robot learning and validating policies, but constructing simulations remains a labor-intensive process. This paper introduces ReGen, a generative simulation framework that automates simulation design…

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are…

Artificial Intelligence · Computer Science 2023-09-13 Ahad Shams , Douglas Summers-Stay , Arpan Tripathi , Vsevolod Metelsky , Alexandros Titonis , Karan Malhotra

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

Artificial Intelligence · Computer Science 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Graphical User Interface (GUI) agents possess significant commercial and social value, and GUI agents powered by advanced multimodal large language models (MLLMs) have demonstrated remarkable potential. Currently, existing GUI agents…

Artificial Intelligence · Computer Science 2025-09-05 Weizhi Chen , Ziwei Wang , Leyang Yang , Sheng Zhou , Xiaoxuan Tang , Jiajun Bu , Yong Li , Wei Jiang

Generative AI (GenAI) has revolutionized content generation, offering transformative capabilities for improving language coherence, readability, and overall quality. This manuscript explores the application of qualitative, quantitative, and…

Computation and Language · Computer Science 2024-11-28 Saman Sarraf

In recent years, text-to-music models have been the biggest breakthrough in automatic music generation. While they are unquestionably a showcase of technological progress, it is not clear yet how they can be realistically integrated into…

Sound · Computer Science 2025-10-06 Francesca Ronchini , Luca Comanducci , Gabriele Perego , Fabio Antonacci

Table2Text systems generate textual output based on structured data utilizing machine learning. These systems are essential for fluent natural language interfaces in tools such as virtual assistants; however, left to generate freely these…

Computation and Language · Computer Science 2021-10-22 Hendrik Strobelt , Jambay Kinley , Robert Krueger , Johanna Beyer , Hanspeter Pfister , Alexander M. Rush

As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Jaemin Cho , Abhay Zala , Mohit Bansal

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

Artificial Intelligence · Computer Science 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments. In this paper, we…

Artificial Intelligence · Computer Science 2019-04-02 Bartosz Kostka , Jaroslaw Kwiecien , Jakub Kowalski , Pawel Rychlikowski

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

Software Engineering · Computer Science 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro