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Compositional generalization, the ability to recognize familiar parts in novel contexts, is a defining property of intelligent systems. Although modern models are trained on massive datasets, they still cover only a tiny fraction of the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Arnas Uselis , Andrea Dittadi , Seong Joon Oh

The success of machine learning algorithms generally depends on data representation, and we hypothesize that this is because different representations can entangle and hide more or less the different explanatory factors of variation behind…

Machine Learning · Computer Science 2014-04-24 Yoshua Bengio , Aaron Courville , Pascal Vincent

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

Understanding how AI will represent and reason about geography should be a key concern for all of us, as the broader public increasingly interacts with spaces and places through these systems. Similarly, in line with the nature of…

Artificial Intelligence · Computer Science 2026-03-20 Krzysztof Janowicz , Gengchen Mai , Rui Zhu , Song Gao , Zhangyu Wang , Yingjie Hu , Lauren Bennett

Learning on sets is increasingly gaining attention in the machine learning community, due to its widespread applicability. Typically, representations over sets are computed by using fixed aggregation functions such as sum or maximum.…

Machine Learning · Computer Science 2021-06-07 Giovanni Pellegrini , Alessandro Tibo , Paolo Frasconi , Andrea Passerini , Manfred Jaeger

The accelerating advancement of generative models has introduced new challenges for detecting AI-generated images, especially in real-world scenarios where novel generation techniques emerge rapidly. Existing learning paradigms are likely…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Qinghui He , Haifeng Zhang , Xiuli Bi , Bo Liu , Chi-Man Pun , Bin Xiao

A generally intelligent learner should generalize to more complex tasks than it has previously encountered, but the two common paradigms in machine learning -- either training a separate learner per task or training a single learner for all…

Machine Learning · Computer Science 2019-05-09 Michael B. Chang , Abhishek Gupta , Sergey Levine , Thomas L. Griffiths

When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…

Computer Science and Game Theory · Computer Science 2025-05-27 Benjamin Heymann , Marc Lanctot

Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…

Computational Complexity · Computer Science 2021-08-24 Nathan Fox , Carson Geissler

Observational data are often used to answer causal questions, yet the legitimacy of doing so is often argued to hinge on strong, domain supported assumptions about underlying causal structure with limited guidance on how much domain…

Methodology · Statistics 2026-04-21 Mark Louie F. Ramos , Ph. D

A crucial aspect in reliable machine learning is to design a deployable system in generalizing new related but unobserved environments. Domain generalization aims to alleviate such a prediction gap between the observed and unseen…

Machine Learning · Computer Science 2021-06-01 Changjian Shui , Boyu Wang , Christian Gagné

As AI-powered image generation improves, a key question is how well human beings can differentiate between "real" and AI-generated or modified images. Using data collected from the online game "Real or Not Quiz.", this study investigates…

Human-Computer Interaction · Computer Science 2025-07-28 Thomas Roca , Anthony Cintron Roman , Jehú Torres Vega , Marcelo Duarte , Pengce Wang , Kevin White , Amit Misra , Juan Lavista Ferres

Generative Artificial Intelligence (GenAI) enables digital representatives to make decisions on behalf of team members in collaborative tasks, but faces challenges in accurately representing preferences. While supplying GenAI with detailed…

Computer Science and Game Theory · Computer Science 2025-12-16 Kexin Chen , Jianwei Huang , Yuan Luo

The rapid proliferation of AI models has underscored the importance of thorough documentation, as it enables users to understand, trust, and effectively utilize these models in various applications. Although developers are encouraged to…

Software Engineering · Computer Science 2024-02-09 Weixin Liang , Nazneen Rajani , Xinyu Yang , Ezinwanne Ozoani , Eric Wu , Yiqun Chen , Daniel Scott Smith , James Zou

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for the agents, which limits the practical applications of MFGs.…

Machine Learning · Computer Science 2021-09-21 Sarah Perrin , Mathieu Laurière , Julien Pérolat , Romuald Élie , Matthieu Geist , Olivier Pietquin

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In…

Computer Science and Game Theory · Computer Science 2019-01-23 Sam Ganzfried , Farzana Yusuf

Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…

Computer Science and Game Theory · Computer Science 2007-05-23 Joseph Y. Halpern , Leandro C. Rêgo

How can we build AI systems that can learn any set of individual human values both quickly and safely, avoiding causing harm or violating societal standards for acceptable behavior during the learning process? We explore the effects of…

Artificial Intelligence · Computer Science 2024-11-11 Andrea Wynn , Ilia Sucholutsky , Thomas L. Griffiths

Do AI systems truly understand human concepts or merely mimic surface patterns? We investigate this through chess, where human creativity meets precise strategic concepts. Analyzing a 270M-parameter transformer that achieves…

Machine Learning · Computer Science 2025-11-05 Semyon Lomasov , Judah Goldfeder , Mehmet Hamza Erol , Matthew So , Yao Yan , Addison Howard , Nathan Kutz , Ravid Shwartz Ziv