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Cooperative game theory has diverse applications in contemporary artificial intelligence, including domains like interpretable machine learning, resource allocation, and collaborative decision-making. However, specifying a cooperative game…

Computer Science and Game Theory · Computer Science 2024-12-05 Filip Úradník , David Sychrovský , Jakub Černý , Martin Černý

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Making sense of the world and acting in it relies on building simplified mental representations that abstract away aspects of reality. This principle of cognitive mapping is universal to agents with limited resources. Living organisms,…

Artificial Intelligence · Computer Science 2025-04-30 Marta Kryven , Cole Wyeth , Aidan Curtis , Kevin Ellis

Inspired by cognitive theories of creativity, this paper introduces a computational model (AIGenC) that lays down the necessary components to enable artificial agents to learn, use and generate transferable representations. Unlike machine…

Artificial Intelligence · Computer Science 2023-06-22 Corina Catarau-Cotutiu , Esther Mondragon , Eduardo Alonso

Generalized planning is concerned with the characterization and computation of plans that solve many instances at once. In the standard formulation, a generalized plan is a mapping from feature or observation histories into actions,…

Artificial Intelligence · Computer Science 2018-06-15 Blai Bonet , Hector Geffner

We consider the following game that has been used as a way of testing claims of extrasensory perception (ESP). One is given a deck of $mn$ cards comprised of $n$ distinct types each of which appears exactly $m$ times: this deck is shuffled…

Probability · Mathematics 2022-11-17 Andrea Ottolini , Stefan Steinerberger

Large monolithic generative models trained on massive amounts of data have become an increasingly dominant approach in AI research. In this paper, we argue that we should instead construct large generative systems by composing smaller…

Machine Learning · Computer Science 2024-06-05 Yilun Du , Leslie Kaelbling

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

Artificial Intelligence · Computer Science 2021-04-08 Stefan Edelkamp

Recent breakthroughs in AI have shown the remarkable power of deep learning and deep reinforcement learning. These developments, however, have been tied to specific tasks, and progress in out-of-distribution generalization has been limited.…

Artificial Intelligence · Computer Science 2021-11-30 Hector Geffner

Although recent complex scene conditional generation models generate increasingly appealing scenes, it is very hard to assess which models perform better and why. This is often due to models being trained to fit different data splits, and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Arantxa Casanova , Michal Drozdzal , Adriana Romero-Soriano

Generalized planning is concerned with the computation of plans that solve not one but multiple instances of a planning domain. Recently, it has been shown that generalized plans can be expressed as mappings of feature values into actions,…

Artificial Intelligence · Computer Science 2018-11-20 Blai Bonet , Guillem Francès , Hector Geffner

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention…

Computation and Language · Computer Science 2025-10-22 Wei Wang , Fuqing Bie , Junzhe Chen , Dan Zhang , Shiyu Huang , Evgeny Kharlamov , Jie Tang

Deep neural networks come in many sizes and architectures. The choice of architecture, in conjunction with the dataset and learning algorithm, is commonly understood to affect the learned neural representations. Yet, recent results have…

Machine Learning · Computer Science 2024-07-08 Loek van Rossem , Andrew M. Saxe

Cutting and pasting image segments feels intuitive: the choice of source templates gives artists flexibility in recombining existing source material. Formally, this process takes an image set as input and outputs a collage of the set…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Nikolay Jetchev , Urs Bergmann , Gökhan Yildirim

When interacting with the world robots face a number of difficult questions, having to make decisions when given under-specified tasks where they need to make choices, often without clearly defined right and wrong answers. Humans, on the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Jonas Krumme , Christoph Zetzsche

Traditional map-making relies heavily on Geographic Information Systems (GIS), requiring domain expertise and being time-consuming, especially for repetitive tasks. Recent advances in generative AI (GenAI), particularly image diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Claudio Affolter , Sidi Wu , Yizi Chen , Lorenz Hurni

A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of $n$ cards (labeled $1, ..., n$). For $n$ turns, the Dealer draws a card from the deck, the Guesser guesses…

Computational Complexity · Computer Science 2022-01-04 Boaz Menuhin , Moni Naor

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

We identify the (filter representation of the) logic behind the recent theory of coherent sets of desirable (sets of) things, which generalise coherent sets of desirable (sets of) gambles as well as coherent choice functions, and show that…

Logic · Mathematics 2024-06-21 Gert de Cooman , Arthur Van Camp , Jasper De Bock

In this thesis, we develop various techniques for working with sets in machine learning. Each input or output is not an image or a sequence, but a set: an unordered collection of multiple objects, each object described by a feature vector.…

Machine Learning · Computer Science 2021-03-09 Yan Zhang