Related papers: GaussReg: Fast 3D Registration with Gaussian Splat…
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to…
Recently, immersive media and autonomous driving applications have significantly advanced through 3D Gaussian Splatting (3DGS), which offers high-fidelity rendering and computational efficiency. Despite these advantages, 3DGS as a…
Simultaneous Localization and Mapping (SLAM) is pivotal in robotics, with photorealistic scene reconstruction emerging as a key challenge. To address this, we introduce Computational Alignment for Real-Time Gaussian Splatting SLAM (CaRtGS),…
3D Gaussian Splatting (3DGS) integrates the strengths of primitive-based representations and volumetric rendering techniques, enabling real-time, high-quality rendering. However, 3DGS models typically overfit to single-scene training and…
The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation…
Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge,…
3D Gaussian Splatting (3D-GS) has emerged as a promising alternative to neural radiance fields (NeRF) as it offers high speed as well as high image quality in novel view synthesis. Despite these advancements, 3D-GS still struggles to meet…
The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general…
Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D…
3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…
3D city generation with NeRF-based methods shows promising generation results but is computationally inefficient. Recently 3D Gaussian Splatting (3D-GS) has emerged as a highly efficient alternative for object-level 3D generation. However,…
Image data captured outdoors often exhibit unbounded scenes and unconstrained, varying lighting conditions, making it challenging to decompose them into geometry, reflectance, and illumination. Recent works have focused on achieving this…
In recent years, parametric representations of point clouds have been widely applied in tasks such as memory-efficient mapping and multi-robot collaboration. Highly adaptive models, like spline surfaces or quadrics, are computationally…
Implicit Neural Representation for Videos (NeRV) has introduced a novel paradigm for video representation and compression, outperforming traditional codecs. As model size grows, however, slow encoding and decoding speed and high memory…
Synthesizing radio-frequency (RF) data given the transmitter and receiver positions, e.g., received signal strength indicator (RSSI), is critical for wireless networking and sensing applications, such as indoor localization. However, it…
In March 2020, Neural Radiance Field (NeRF) revolutionized Computer Vision, allowing for implicit, neural network-based scene representation and novel view synthesis. NeRF models have found diverse applications in robotics, urban mapping,…
Real-time 3D reconstruction of surgical scenes plays a vital role in computer-assisted surgery, holding a promise to enhance surgeons' visibility. Recent advancements in 3D Gaussian Splatting (3DGS) have shown great potential for real-time…
Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a…
Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios,…