English
Related papers

Related papers: Computational Thinking through Design Patterns in …

200 papers

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…

Logic in Computer Science · Computer Science 2019-02-15 Giorgi Japaridze

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

Machine Learning · Computer Science 2025-11-27 Eden Saig , Nir Rosenfeld

The term visual programming has started to be used in Informatics so far, however, there are different views on its meaning. The separation of visual programming from development tools of interfaces provides not only the certainty for this…

Computers and Society · Computer Science 2018-07-25 Vladyslav Velychko

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…

Human-Computer Interaction · Computer Science 2024-07-29 Michael Holly , Lisa Habich , Maria Seiser , Florian Glawogger , Kevin Innerebner , Sandra Kupsa , Philipp Einwallner , Johanna Pirker

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…

Computers and Society · Computer Science 2018-03-29 Yen Dieu Pham , Davide Fucci , Walid Maalej

In problem-solving, a path towards solutions can be viewed as a sequence of decisions. The decisions, made by humans or computers, describe a trajectory through a high-dimensional representation space of the problem. By means of…

Artificial Intelligence · Computer Science 2022-07-19 Andreas Hinterreiter , Christian Steinparz , Moritz Schöfl , Holger Stitz , Marc Streit

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Teamwork is vital in many settings, and it is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game…

Theoretical Economics · Economics 2026-02-17 Jonathan Bendor , Lukas Bolte , Nicole Immorlica , Matthew O. Jackson

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

It has been argued that computational thinking should precede computer programming in the course of a career in computing. This argument is the basis for the slogan "logic first, syntax later" and the development of many cryptic syntax…

Computers and Society · Computer Science 2018-11-13 Patrick Vanvorce , Hasan M. Jamil
‹ Prev 1 8 9 10 Next ›