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The emergence of large language models (LLMs) has opened new opportunities for creating dynamic non-player characters (NPCs) in gaming environments, enabling both functional task execution and persona-consistent dialogue generation. In this…

We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is…

Artificial Intelligence · Computer Science 2012-06-27 Truong-Huy Dinh Nguyen , David Hsu , Wee-Sun Lee , Tze-Yun Leong , Leslie Pack Kaelbling , Tomas Lozano-Perez , Andrew Haydn Grant

The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research…

Artificial Intelligence · Computer Science 2023-06-02 Xizhou Zhu , Yuntao Chen , Hao Tian , Chenxin Tao , Weijie Su , Chenyu Yang , Gao Huang , Bin Li , Lewei Lu , Xiaogang Wang , Yu Qiao , Zhaoxiang Zhang , Jifeng Dai

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

Artificial Intelligence · Computer Science 2023-11-14 Pier Luca Lanzi , Daniele Loiacono

We consider the problem of human-machine collaborative problem solving as a planning task coupled with natural language communication. Our framework consists of three components -- a natural language engine that parses the language…

In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control,…

Artificial Intelligence · Computer Science 2013-07-12 Davide Aversa , Stavros Vassos

LLMs are increasingly used in applications where they interact with humans and other agents. We propose to use behavioural game theory to study LLM's cooperation and coordination behaviour. We let different LLMs play finitely repeated…

Computation and Language · Computer Science 2025-05-13 Elif Akata , Lion Schulz , Julian Coda-Forno , Seong Joon Oh , Matthias Bethge , Eric Schulz

As large language models (LLMs) are used in complex writing workflows, users engage in multi-turn interactions to steer generations to better fit their needs. Rather than passively accepting output, users actively refine, explore, and…

Computation and Language · Computer Science 2025-06-24 Sheshera Mysore , Debarati Das , Hancheng Cao , Bahareh Sarrafzadeh

Natural and idiomatic expressions are essential for fluent, everyday communication, yet many second-language learners struggle to acquire and spontaneously use casual slang despite strong formal proficiency. To address this gap, we designed…

Human-Computer Interaction · Computer Science 2026-04-13 Amir Tahmasbi , Milad Esrafilian , Judson Wright , Sooyeon Jeong , Aniket Bera

Creating Non-Player Characters (NPCs) that can react robustly to unforeseen player behaviour or novel game content is difficult and time-consuming. This hinders the design of believable characters, and the inclusion of NPCs in games that…

Artificial Intelligence · Computer Science 2018-06-06 Christian Guckelsberger , Christoph Salge , Julian Togelius

Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose. Most of the time, quests and objectives are…

Multimedia · Computer Science 2017-05-02 Ryan Alexander , Chris Martens

We develop a probabilistic graphical model (PGM) for artificially intelligent (AI) agents to infer human beliefs during a simulated urban search and rescue (USAR) scenario executed in a Minecraft environment with a team of three players.…

Machine Learning · Computer Science 2023-10-20 Paulo Soares , Adarsh Pyarelal , Kobus Barnard

We propose GuessBench, a novel benchmark that evaluates Vision Language Models (VLMs) on modeling the pervasive, noisy, and pluralistic human creativity. GuessBench sources data from "Guess the Build", an online multiplayer Minecraft…

Computation and Language · Computer Science 2025-06-09 Zifeng Zhu , Shangbin Feng , Herun Wan , Ningnan Wang , Minnan Luo , Yulia Tsvetkov

Large Language Models (LLMs) are increasingly being deployed in agentic settings where they act as collaborators with humans. Therefore, it is increasingly important to be able to evaluate their abilities to collaborate effectively in…

Artificial Intelligence · Computer Science 2026-01-14 Abhijnan Nath , Nikhil Krishnaswamy

As large language models (LLMs) become more common in educational tools and programming environments, questions arise about how these systems should interact with users. This study investigates how different interaction styles with…

Human-Computer Interaction · Computer Science 2025-07-08 Kai Deng

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the Chat Game Engine (ChatGE) powered by…

Artificial Intelligence · Computer Science 2024-12-17 Jiale Hong , Hongqiu Wu , Hai Zhao

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various…

Artificial Intelligence · Computer Science 2025-08-27 Qi Chai , Zhang Zheng , Junlong Ren , Deheng Ye , Zichuan Lin , Hao Wang

The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-human interactions in a digital setting. This paper explores…

Artificial Intelligence · Computer Science 2026-05-29 Arturo Valdivia , Paolo Burelli

In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the…

Computation and Language · Computer Science 2024-02-14 Chris Madge , Massimo Poesio

Human culture relies on collective innovation: our ability to continuously explore how existing elements in our environment can be combined to create new ones. Language is hypothesized to play a key role in human culture, driving individual…

Artificial Intelligence · Computer Science 2024-07-09 Eleni Nisioti , Sebastian Risi , Ida Momennejad , Pierre-Yves Oudeyer , Clément Moulin-Frier