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Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

This paper takes an exploratory approach to examine the use of ChatGPT for pattern mining. It proposes an eight-step collaborative process that combines human insight with AI capabilities to extract patterns from known uses. The paper…

Artificial Intelligence · Computer Science 2024-12-24 Michael Weiss

Large Language Models (LLMs), such as ChatGPT, have recently been applied to various NLP tasks due to its open-domain generation capabilities. However, there are two issues with applying LLMs to dialogue tasks. 1. During the dialogue…

Computation and Language · Computer Science 2023-10-06 Siwei Wu , Xiangqing Shen , Rui Xia

Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…

Artificial Intelligence · Computer Science 2024-06-13 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl

Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Zeqing Wang , Danze Chen , Zhaohu Xing , Zizhao Tong , Yinhan Zhang , Xingyi Yang , Yeying Jin

We investigate the challenge of task planning for multi-task embodied agents in open-world environments. Two main difficulties are identified: 1) executing plans in an open-world environment (e.g., Minecraft) necessitates accurate and…

Artificial Intelligence · Computer Science 2024-07-09 Zihao Wang , Shaofei Cai , Guanzhou Chen , Anji Liu , Xiaojian Ma , Yitao Liang

This study presents RoleCraft-GLM, an innovative framework aimed at enhancing personalized role-playing with Large Language Models (LLMs). RoleCraft-GLM addresses the key issue of lacking personalized interactions in conversational AI, and…

Computation and Language · Computer Science 2024-04-05 Meiling Tao , Xuechen Liang , Tianyu Shi , Lei Yu , Yiting Xie

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Recent advances in Generative Adversarial Networks GANs applications continue to attract the attention of researchers in different fields. In such a framework, two neural networks compete adversely to generate new visual contents…

Artificial Intelligence · Computer Science 2023-11-27 Mohammad Lataifeh , Xavier A Carrascoa , Ashraf M Elnagara , Naveed Ahmeda , Imran Junejo

Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…

Graphics · Computer Science 2024-04-25 Sam Earle , Filippos Kokkinos , Yuhe Nie , Julian Togelius , Roberta Raileanu

Large language models (LLMs) have shown success in handling simple games with imperfect information and enabling multi-agent coordination, but their ability to facilitate practical collaboration against other agents in complex, imperfect…

Computation and Language · Computer Science 2024-08-06 Yauwai Yim , Chunkit Chan , Tianyu Shi , Zheye Deng , Wei Fan , Tianshi Zheng , Yangqiu Song

In children's collaborative learning, effective peer conversations can significantly enhance the quality of children's collaborative interactions. The integration of Large Language Model (LLM) agents into this setting explores their novel…

Human-Computer Interaction · Computer Science 2024-03-22 Jiawen Liu , Yuanyuan Yao , Pengcheng An , Qi Wang

The application of Large Language Models (LLMs) is growing in the productive completion of Software Engineering tasks. Yet, studies investigating the productive prompting techniques often employed a limited problem space, primarily focusing…

Software Engineering · Computer Science 2025-08-07 Sangwon Hyun , Hyunjun Kim , Jinhyuk Jang , Hyojin Choi , M. Ali Babar

Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during…

Artificial Intelligence · Computer Science 2026-01-22 Bingkang Shi , Jen-tse Huang , Long Luo , Tianyu Zong , Hongzhu Yi , Yuanxiang Wang , Songlin Hu , Xiaodan Zhang , Zhongjiang Yao

This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions. The purpose of building such an assistant is to facilitate the…

Artificial Intelligence · Computer Science 2019-07-22 Jonathan Gray , Kavya Srinet , Yacine Jernite , Haonan Yu , Zhuoyuan Chen , Demi Guo , Siddharth Goyal , C. Lawrence Zitnick , Arthur Szlam

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

Large language models (LLMs) have demonstrated the potential to mimic human social intelligence. However, most studies focus on simplistic and static self-report or performance-based tests, which limits the depth and validity of the…

Artificial Intelligence · Computer Science 2024-11-05 Ziyi Liu , Abhishek Anand , Pei Zhou , Jen-tse Huang , Jieyu Zhao

Many reinforcement learning environments (e.g., Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for…

Artificial Intelligence · Computer Science 2024-04-02 Hao Li , Xue Yang , Zhaokai Wang , Xizhou Zhu , Jie Zhou , Yu Qiao , Xiaogang Wang , Hongsheng Li , Lewei Lu , Jifeng Dai

Post-Training Multimodal Large Language Models (MLLMs) to build interactive agents holds promise across domains such as computer-use, web navigation, and robotics. A key challenge in scaling such post-training is lack of high-quality…

Artificial Intelligence · Computer Science 2025-09-30 Ram Ramrakhya , Andrew Szot , Omar Attia , Yuhao Yang , Anh Nguyen , Bogdan Mazoure , Zhe Gan , Harsh Agrawal , Alexander Toshev

Creating meaningful visual narratives through human-AI collaboration requires understanding how text-image intertextuality emerges when textual intentions meet AI-generated visuals. We conducted a three-phase qualitative study with 15…

Human-Computer Interaction · Computer Science 2025-11-06 Mengyao Guo , Kexin Nie , Ze Gao , Black Sun , Xueyang Wang , Jinda Han , Xingting Wu
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