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Related papers: WildAvatar: Learning In-the-wild 3D Avatars from t…

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Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 HyunJun Jung , Nikolas Brasch , Jifei Song , Eduardo Perez-Pellitero , Yiren Zhou , Zhihao Li , Nassir Navab , Benjamin Busam

Datasets (semi-)automatically collected from the web can easily scale to millions of entries, but a dataset's usefulness is directly related to how clean and high-quality its examples are. In this paper, we describe and publicly release an…

Computer Vision and Pattern Recognition · Computer Science 2020-08-24 Houda Alberts , Iacer Calixto

Despite the significant impact of visual events on human cognition, understanding events in videos remains a challenging task for AI due to their complex structures, semantic hierarchies, and dynamic evolution. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Baoyu Liang , Qile Su , Shoutai Zhu , Yuchen Liang , Chao Tong

Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Pramish Paudel , Anubhav Khanal , Ajad Chhatkuli , Danda Pani Paudel , Jyoti Tandukar

Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by…

Despite significant progress in 3D avatar reconstruction, it still faces challenges such as high time complexity, sensitivity to data quality, and low data utilization. We propose FastAvatar, a feedforward 3D avatar framework capable of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yue Wu , Xuanhong Chen , Yufan Wu , Wen Li , Yuxi Lu , Kairui Feng

Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Antonio Canela , Pol Caselles , Ibrar Malik , Eduard Ramon , Jaime García , Jordi Sánchez-Riera , Gil Triginer , Francesc Moreno-Noguer

In the study of animal behavior, researchers often record long continuous videos, accumulating into large-scale datasets. However, the behaviors of interest are often rare compared to routine behaviors. This incurs a heavy cost on manual…

Quantitative Methods · Quantitative Biology 2024-12-09 Shir Bar , Or Hirschorn , Roi Holzman , Shai Avidan

The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their distinctive visual characteristics. These include stylized…

Graphics · Computer Science 2026-03-31 Fernanda Miyuki Yamada , João Paulo Gois , Hiroki Takahashi

Deepfake videos, where a person's face is automatically swapped with a face of someone else, are becoming easier to generate with more realistic results. In response to the threat such manipulations can pose to our trust in video evidence,…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Pavel Korshunov , Sébastien Marcel

With the explosive growth of livestream broadcasting, there is an urgent need for new summarization technology that enables us to create a preview of streamed content and tap into this wealth of knowledge. However, the problem is nontrivial…

Computation and Language · Computer Science 2021-09-14 Sangwoo Cho , Franck Dernoncourt , Tim Ganter , Trung Bui , Nedim Lipka , Walter Chang , Hailin Jin , Jonathan Brandt , Hassan Foroosh , Fei Liu

We introduce TADA, a simple-yet-effective approach that takes textual descriptions and produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be animated and rendered with traditional graphics pipelines.…

Artificial Intelligence · Computer Science 2023-08-22 Tingting Liao , Hongwei Yi , Yuliang Xiu , Jiaxaing Tang , Yangyi Huang , Justus Thies , Michael J. Black

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic$\unicode{x2014}$the only source currently feasible to produce at scale. Collecting real-world annotations,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Inès Hyeonsu Kim , Seokju Cho , Jahyeok Koo , Junghyun Park , Jiahui Huang , Honglak Lee , Joon-Young Lee , Seungryong Kim

Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Donglin Di , He Feng , Wenzhang Sun , Yongjia Ma , Hao Li , Wei Chen , Lei Fan , Tonghua Su , Xun Yang

Navigating complex urban environments using natural language instructions poses significant challenges for embodied agents, including noisy language instructions, ambiguous spatial references, diverse landmarks, and dynamic street scenes.…

Robotics · Computer Science 2026-01-16 Yanghong Mei , Yirong Yang , Longteng Guo , Qunbo Wang , Ming-Ming Yu , Xingjian He , Wenjun Wu , Jing Liu

Data visualizations and narratives are often integrated to convey data stories effectively. Among various data storytelling formats, data videos have been garnering increasing attention. These videos provide an intuitive interpretation of…

Human-Computer Interaction · Computer Science 2023-08-10 Leixian Shen , Yizhi Zhang , Haidong Zhang , Yun Wang

Humans use context and scene knowledge to easily localize moving objects in conditions of complex illumination changes, scene clutter and occlusions. In this paper, we present a method to leverage human knowledge in the form of annotated…

Computer Vision and Pattern Recognition · Computer Science 2016-04-20 Archith J. Bency , S. Karthikeyan , Carter De Leo , Santhoshkumar Sunderrajan , B. S. Manjunath

This study explores a streamlined facial data collection method for conversational contexts, addressing the limitations of existing approaches that often require extensive datasets and prioritize technical metrics over user perception and…

Human-Computer Interaction · Computer Science 2026-02-03 Seoyoung Kang , Seokhwan Yang , Hail Song , Boram Yoon , Jinwook Kim , Kangsoo Kim , Woontack Woo

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Liying Lu , Tianke Zhang , Yunfei Liu , Xuangeng Chu , Yu Li
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