Related papers: WildAvatar: Learning In-the-wild 3D Avatars from t…
Text-to-video generative models convert textual prompts into dynamic visual content, offering wide-ranging applications in film production, gaming, and education. However, their real-world performance often falls short of user expectations.…
Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic…
Short-video platforms show an increasing impact on people's daily lives nowadays, with billions of active users spending plenty of time each day. The interactions between users and online platforms give rise to many scientific problems…
To achieve strong real world performance, neural networks must be trained on large, diverse datasets; however, obtaining and annotating such datasets is costly and time-consuming, particularly for 3D point clouds. In this paper, we describe…
Generating high-quality cartoon animations multimodal control is challenging due to the complexity of non-human characters, stylistically diverse motions and fine-grained emotions. There is a huge domain gap between real-world videos and…
Recent years have produced a variety of learning based methods in the context of computer vision and robotics. Most of the recently proposed methods are based on deep learning, which require very large amounts of data compared to…
Can humans identify AI-generated (fake) videos and provide grounded reasons? While video generation models have advanced rapidly, a critical dimension -- whether humans can detect deepfake traces within a generated video, i.e.,…
Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background…
Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets…
We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific…
Reliable 3D trajectory estimation of unmanned aerial vehicles (UAVs) is a fundamental requirement for anti-UAV systems, yet the acquisition of large-scale and accurately annotated trajectory data remains prohibitively expensive. In this…
Data-driven navigation algorithms are critically dependent on large-scale, high-quality real-world data collection for successful training and robust performance in realistic and uncontrolled conditions. To enhance the growing family of…
Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…
Underwater video analysis, hampered by the dynamic marine environment and camera motion, remains a challenging task in computer vision. Existing training-free video generation techniques, learning motion dynamics on the frame-by-frame…
We approach the problem of learning by watching humans in the wild. While traditional approaches in Imitation and Reinforcement Learning are promising for learning in the real world, they are either sample inefficient or are constrained to…
We present R3-Avatar, incorporating a temporal codebook, to overcome the inability of human avatars to be both animatable and of high-fidelity rendering quality. Existing video-based reconstruction of 3D human avatars either focuses solely…
Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly…
Monocular RGB cameras mounted on drones are widely used for wildlife monitoring, yet most analytical pipelines remain confined to two-dimensional image space, leaving geometric information in video underexploited. We present WildLIFT, a…
Computer-using agents (CUAs) must plan task workflows across diverse and evolving applications, yet progress is limited by the lack of large-scale, high-quality training data. Existing datasets are narrow, static, and costly to annotate,…
The rapid surge of text-to-speech and face-voice reenactment models makes video fabrication easier and highly realistic. To encounter this problem, we require datasets that rich in type of generation methods and perturbation strategy which…