Related papers: Spanner for the $0/1/\infty$ weighted region probl…
For the first time proposed: a method for representing the projections of a graph in computer memory and a description based on it of a quick search for shortest paths in unweighted dynamic graphs. The spatial complexity of the projection…
Given a dynamic digraph $G = (V,E)$ undergoing edge deletions and given $s\in V$ and $\epsilon>0$, we consider the problem of maintaining $(1+\epsilon)$-approximate shortest path distances from $s$ to all vertices in $G$ over the sequence…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider this problem in the setting of local algorithms: one wants to quickly determine whether a given edge $e$ is in a specific spanning tree,…
We present efficient data structures for approximate nearest neighbor searching and approximate 2-point shortest path queries in a two-dimensional polygonal domain $P$ with $n$ vertices. Our goal is to store a dynamic set of $m$ point sites…
Given a set $\mathcal{P}$ of $h$ pairwise disjoint simple polygonal obstacles in $\mathbb{R}^2$ defined with $n$ vertices, we compute a sketch $\Omega$ of $\mathcal{P}$ whose size is independent of $n$, depending only on $h$ and the input…
Given a connected graph $G=(V,E)$ and a length function $\ell:E\to {\mathbb R}$ we let $d_{v,w}$ denote the shortest distance between vertex $v$ and vertex $w$. A $t$-spanner is a subset $E'\subseteq E$ such that if $d'_{v,w}$ denotes…
Shortest paths play an important role in mathematical modeling and image processing. Usually, shortest path problems are formulated on planar graphs that consist of vertices and weighted arcs. In this context, one is interested in finding a…
We provide an efficient reduction from the problem of querying approximate multiplicatively weighted farthest neighbors in a metric space to the unweighted problem. Combining our techniques with core-sets for approximate unweighted farthest…
Let $G$ be an unweighted, undirected graph. An additive $k$-spanner of $G$ is a subgraph $H$ that approximates all distances between pairs of nodes up to an additive error of $+k$, that is, it satisfies $d_H(u,v) \le d_G(u,v)+k$ for all…
The shortest path problem in graphs is fundamental to AI. Nearly all variants of the problem and relevant algorithms that solve them ignore edge-weight computation time and its common relation to weight uncertainty. This implies that taking…
Considering a graph with unknown weights, can we find the shortest path for a pair of nodes if we know the minimal Steiner trees associated with some subset of nodes? That is, with respect to a fixed latent decision-making system (e.g., a…
In this paper, we present efficient algorithms for the single-source shortest path problem in weighted disk graphs. A disk graph is the intersection graph of a family of disks in the plane. Here, the weight of an edge is defined as the…
We propose a data structure in $d$-dimensional hyperbolic space that can be considered a natural counterpart to quadtrees in Euclidean spaces. Based on this data structure we propose a so-called L-order for hyperbolic point sets, which is…
Our interest is in paths between pairs of vertices that go through at least one of a subset of the vertices known as beer vertices. Such a path is called a beer path, and the beer distance between two vertices is the length of the shortest…
In most of the shortest path problems like vehicle routing problems and network routing problems, we only need an efficient path between two points source and destination, and it is not necessary to calculate the shortest path from source…
We study two popular ways to sketch the shortest path distances of an input graph. The first is distance preservers, which are sparse subgraphs that agree with the distances of the original graph on a given set of demand pairs. Prior work…
We study the quality of weighted shortest paths when a continuous 2-dimensional space is discretized by a weighted triangular tessellation. In order to evaluate how well the tessellation approximates the 2-dimensional space, we study three…
In this paper we are interested in a version of the All-pairs Shortest Paths problem (APSP) that fits neither in the exact nor in the approximate case. We define a measure of centrality of a shortest path, related to the ``importance'' of…
A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…
Minimum Weight Cycle (MWC) is the problem of finding a simple cycle of minimum weight in a graph $G=(V,E)$. This is a fundamental graph problem with classical sequential algorithms that run in $\tilde{O}(n^3)$ and $\tilde{O}(mn)$ time where…