Related papers: Global One-Counter Tree Automata
An automaton is called reachable if every state is reachable from the initial state. This notion has been generalized coalgebraically in two ways: first, via a universal property on pointed coalgebras, namely, that a reachable coalgebra has…
Deterministic one-way time-bounded multi-counter automata are studied with respect to their ability to perform reversible computations, which means that the automata are also backward deterministic and, thus, are able to uniquely step the…
We consider the constituent parsing problem which states: given a final state normalized constituent tree automaton (CTA) and a string, compute the set of all constituent trees that are inductively recognized by the CTA and yield the…
We introduce the class of Interrupt Timed Automata (ITA), a subclass of hybrid automata well suited to the description of timed multi-task systems with interruptions in a single processor environment. While the reachability problem is…
Data trees are trees in which each node, besides carrying a label from a finite alphabet, also carries a data value from an infinite domain. They have been used as an abstraction model for reasoning tasks on {XML} and verification. However,…
We define a new kind of automata recognizing properties of data words or data trees and prove that the automata capture all queries definable in Regular XPath. We show that the automata-theoretic approach may be applied to answer…
In [1], we introduced the weakly synchronizing languages for probabilistic automata. In this report, we show that the emptiness problem of weakly synchronizing languages for probabilistic automata is undecidable. This implies that the…
We consider how the languages of $G$-automata compare with other formal language classes. We prove that if the word problem of a group $G$ is accepted by a machine in the class $\mathcal M$ then the language of any $G$-automaton is in the…
We consider the representational state complexity of unranked tree automata. The bottom-up computation of an unranked tree automaton may be either deterministic or nondeterministic, and further variants arise depending on whether the…
In this paper we describe an approach to constraint-based syntactic theories in terms of finite tree automata. The solutions to constraints expressed in weak monadic second order (MSO) logic are represented by tree automata recognizing the…
Incorporating hierarchical structures like constituency trees has been shown to be effective for various natural language processing (NLP) tasks. However, it is evident that state-of-the-art (SOTA) sequence-based models like the Transformer…
Condon and Lipton (FOCS 1989) showed that the class of languages having a space-bounded interactive proof system (IPS) is a proper subset of decidable languages, where the verifier is a probabilistic Turing machine. In this paper, we show…
This is a book on weighted tree automata. We present the basic definitions and some of the important results in a coherent form with full proofs. The concept of weighted tree automata is part of Automata Theory and it touches the area of…
We introduce homing vector automata, which are finite automata augmented by a vector that is multiplied at each step by a matrix determined by the current transition, and have to return the vector to its original setting in order to accept…
This work is a study of the expressive power of unambiguity in the case of automata over infinite trees. An automaton is called unambiguous if it has at most one accepting run on every input, the language of such an automaton is called an…
We consider symbolic tree automata (sta) and symbolic tree transducers (stt). We characterize s-recognizable tree languages (which are the tree languages recognizable by sta) in terms of (classical) recognizable tree languages and…
Regular tree grammars and regular path expressions constitute core constructs widely used in programming languages and type systems. Nevertheless, there has been little research so far on frameworks for reasoning about path expressions…
We introduce homing vector automata, which are finite automata augmented by a vector that is multiplied at each step by a matrix determined by the current transition, and have to return the vector to its original setting in order to accept…
The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees.…
A turn in a computation of a pushdown automaton is a switch from a phase in which the height of the pushdown store increases to a phase in which it decreases. Given a pushdown or one-counter automaton, we consider, for each string in its…