English
Related papers

Related papers: Interpreting Multi-objective Evolutionary Algorith…

200 papers

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

In the field of evolutionary multi-objective optimization, the approximation of the Pareto front (PF) is achieved by utilizing a collection of representative candidate solutions that exhibit desirable convergence and diversity. Although…

Neural and Evolutionary Computing · Computer Science 2024-07-10 Peng Chen , Jing Liang , Kangjia Qiao , Ponnuthurai Nagaratnam Suganthan , Xuanxuan Ban

Multi-level evolution is a bottom-up robotic design paradigm which decomposes the design problem into layered sub-tasks that involve concurrent search for appropriate materials, component geometry and overall morphology. Each of the three…

Robotics · Computer Science 2020-06-08 Shelvin Chand , David Howard

When solving constrained multi-objective optimization problems, an important issue is how to balance convergence, diversity and feasibility simultaneously. To address this issue, this paper proposes a parameter-free constraint handling…

Neural and Evolutionary Computing · Computer Science 2017-11-22 Ke Li , Renzhi Chen , Guangtao Fu , Xin Yao

Search-based procedural content generation uses stochastic global optimization algorithms to search for game content. However, standard tree search algorithms can be competitive with evolution on some optimization problems. We investigate…

Artificial Intelligence · Computer Science 2020-08-14 Debosmita Bhaumik , Ahmed Khalifa , Michael Cerny Green , Julian Togelius

In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally…

Machine Learning · Computer Science 2025-09-30 Qingquan Zhang , Ziqi Wang , Yuchen Li , Keyuan Zhang , Bo Yuan , Jialin Liu

While working on a software specification, designers usually need to evaluate different architectural alternatives to be sure that quality criteria are met. Even when these quality aspects could be expressed in terms of multiple software…

Software Engineering · Computer Science 2024-01-10 Aurora Ramírez , José Raúl Romero , Sebastián Ventura

Evolutionary multi-objective optimization (EMO) algorithms have been demonstrated to be effective in solving multi-criteria decision-making problems. In real-world applications, analysts often employ several algorithms concurrently and…

Neural and Evolutionary Computing · Computer Science 2024-08-09 Yansong Huang , Zherui Zhang , Ao Jiao , Yuxin Ma , Ran Cheng

Bilevel optimization problems are a class of challenging optimization problems, which contain two levels of optimization tasks. In these problems, the optimal solutions to the lower level problem become possible feasible candidates to the…

Neural and Evolutionary Computing · Computer Science 2013-10-08 Ankur Sinha , Pekka Malo , Kalyanmoy Deb

This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…

Neural and Evolutionary Computing · Computer Science 2020-07-23 Ahmed Khalifa , Julian Togelius

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Negar Mirgati , Matthew Guzdial

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

Neural and Evolutionary Computing · Computer Science 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

This paper presents an evolutionary algorithm with a new goal-sequence domination scheme for better decision support in multi-objective optimization. The approach allows the inclusion of advanced hard/soft priority and constraint…

Artificial Intelligence · Computer Science 2011-06-02 E. F. Khor , T. H. Lee , R. Sathikannan , K. C. Tan

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

Machine Learning · Computer Science 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow,…

Artificial Intelligence · Computer Science 2022-08-01 Nicholas Muir , Steven James

Practical optimization problems may contain different kinds of difficulties that are often not tractable if one relies on a particular optimization method. Different optimization approaches offer different strengths that are good at…

Neural and Evolutionary Computing · Computer Science 2024-07-08 Ankur Sinha , Dhaval Pujara , Hemant Kumar Singh

Evolutionary diversity optimization aims to compute a diverse set of solutions where all solutions meet a given quality criterion. With this paper, we bridge the areas of evolutionary diversity optimization and evolutionary multi-objective…

Neural and Evolutionary Computing · Computer Science 2018-11-19 Aneta Neumann , Wanru Gao , Markus Wagner , Frank Neumann
‹ Prev 1 2 3 10 Next ›