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Related papers: Hearing Anything Anywhere

200 papers

Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-18 Vincent Martin , Isaac Engel , Lorenzo Picinali

Restoring multiple degradations efficiently via just one model has become increasingly significant and impactful, especially with the proliferation of mobile devices. Traditional solutions typically involve training dedicated models per…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Bin Ren , Eduard Zamfir , Zongwei Wu , Yawei Li , Yidi Li , Danda Pani Paudel , Radu Timofte , Ming-Hsuan Yang , Luc Van Gool , Nicu Sebe

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…

Sound · Computer Science 2025-02-11 Mojtaba Heydari , Mehrez Souden , Bruno Conejo , Joshua Atkins

Existing 3D visual grounding methods rely on precise text prompts to locate objects within 3D scenes. Speech, as a natural and intuitive modality, offers a promising alternative. Real-world speech inputs, however, often suffer from…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Yu Qi , Lipeng Gu , Honghua Chen , Liangliang Nan , Mingqiang Wei

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Yuelei Li , Hyunjin Kim , Fangneng Zhan , Ri-Zhao Qiu , Mazeyu Ji , Xiaojun Shan , Xueyan Zou , Paul Liang , Hanspeter Pfister , Xiaolong Wang

Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-22 Jens Ahrens

Augmented reality (AR) requires the seamless integration of visual, auditory, and linguistic channels for optimized human-computer interaction. While auditory and visual inputs facilitate real-time and contextual user guidance, the…

Computation and Language · Computer Science 2023-10-19 Jing Bi , Nguyen Manh Nguyen , Ali Vosoughi , Chenliang Xu

We present a novel approach that improves the performance of reverberant speech separation. Our approach is based on an accurate geometric acoustic simulator (GAS) which generates realistic room impulse responses (RIRs) by modeling both…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-21 Rohith Aralikatti , Anton Ratnarajah , Zhenyu Tang , Dinesh Manocha

Recent advancements in deep generative models present new opportunities for music production but also pose challenges, such as high computational demands and limited audio quality. Moreover, current systems frequently rely solely on text…

Sound · Computer Science 2024-10-31 Javier Nistal , Marco Pasini , Cyran Aouameur , Maarten Grachten , Stefan Lattner

While visual augmentation dominates the augmented reality landscape, devices like Meta Ray-Ban audio smart glasses signal growing industry movement toward audio augmented reality (AAR). Hearing is a primary channel for sensing context,…

Human-Computer Interaction · Computer Science 2026-01-30 Tram Thi Minh Tran , Soojeong Yoo , Oliver Weidlich , Yidan Cao , Xinyan Yu , Xin Cheng , Yin Ye , Natalia Gulbransen-Diaz , Callum Parker

This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…

Sound · Computer Science 2017-03-21 Saurabh Kataria , Clément Gaultier , Antoine Deleforge

In today's tech-driven world, significant advancements in artificial intelligence and virtual reality have emerged. These developments drive research into exploring their intersection in the realm of soundscape. Not only do these…

Sound · Computer Science 2025-04-11 Rima Ayoubi , Laurent Lescop , Sang Bum Park

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio…

Sound · Computer Science 2026-03-20 Amandine Brunetto

Vision research showed remarkable success in understanding our world, propelled by datasets of images and videos. Sensor data from radar, LiDAR and cameras supports research in robotics and autonomous driving for at least a decade. However,…

Robotics · Computer Science 2024-03-04 Amandine Brunetto , Sascha Hornauer , Stella X. Yu , Fabien Moutarde

Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…

Sound · Computer Science 2021-05-04 Yan-Bo Lin , Yu-Chiang Frank Wang

The practical deployment of Audio-Visual Speech Recognition (AVSR) systems is fundamentally challenged by significant performance degradation in real-world environments, characterized by unpredictable acoustic noise and visual interference.…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-17 Sungnyun Kim

In the development of acoustic signal processing algorithms, their evaluation in various acoustic environments is of utmost importance. In order to advance evaluation in realistic and reproducible scenarios, several high-quality acoustic…

Audio and Speech Processing · Electrical Eng. & Systems 2023-05-15 Thomas Dietzen , Randall Ali , Maja Taseska , Toon van Waterschoot

Mixed-reality (MR) soundscapes blend real-world sound with virtual audio from hearing devices, presenting intricate auditory information that is hard to discern and differentiate. This is particularly challenging for blind or visually…

Human-Computer Interaction · Computer Science 2024-05-28 Ruei-Che Chang , Chia-Sheng Hung , Bing-Yu Chen , Dhruv Jain , Anhong Guo