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Parametric sound field synthesis methods, such as the Spatial Decomposition Method (SDM) and Higher-Order Spatial Impulse Response Rendering (HO-SIRR), are widely used for the analysis and auralization of sound fields. This paper studies…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-04 Alan Pawlak , Hyunkook Lee , Aki Mäkivirta , Thomas Lund

This paper presents an unsupervised method for single-channel blind dereverberation and room impulse response (RIR) estimation, called BUDDy. The algorithm is rooted in Bayesian posterior sampling: it combines a likelihood model enforcing…

Audio and Speech Processing · Electrical Eng. & Systems 2025-03-26 Jean-Marie Lemercier , Eloi Moliner , Simon Welker , Vesa Välimäki , Timo Gerkmann

Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars.…

Human-Computer Interaction · Computer Science 2024-08-20 Hyunsung Cho , Alexander Wang , Divya Kartik , Emily Liying Xie , Yukang Yan , David Lindlbauer

Recent progress in auditory intelligence has yielded high-performing systems for sound event detection (SED), acoustic scene classification (ASC), automated audio captioning (AAC), and audio question answering (AQA). Yet these tasks remain…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-12 Hyeonuk Nam

Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…

Sound · Computer Science 2022-03-01 Dengxin Dai , Arun Balajee Vasudevan , Jiri Matas , Luc Van Gool

Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not…

Sound · Computer Science 2021-08-12 Kranti Kumar Parida , Siddharth Srivastava , Neeraj Matiyali , Gaurav Sharma

Acoustic scene perception involves describing the type of sounds, their timing, their direction and distance, as well as their loudness and reverberation. While audio language models excel in sound recognition, single-channel input…

Sound · Computer Science 2025-10-08 Xilin Jiang , Hannes Gamper , Sebastian Braun

We present SPEAR, a continuous receiver-to-receiver acoustic neural warping field for spatial acoustic effects prediction in an acoustic 3D space with a single stationary audio source. Unlike traditional source-to-receiver modelling methods…

Sound · Computer Science 2024-06-18 Yuhang He , Shitong Xu , Jia-Xing Zhong , Sangyun Shin , Niki Trigoni , Andrew Markham

Music Information Retrieval (MIR) research is increasingly leveraging representation learning to obtain more compact, powerful music audio representations for various downstream MIR tasks. However, current representation evaluation methods…

Sound · Computer Science 2023-12-13 Christos Plachouras , Pablo Alonso-Jiménez , Dmitry Bogdanov

Single-channel speech dereverberation aims at extracting a dry speech signal from a recording affected by the acoustic reflections in a room. However, most current deep learning-based approaches for speech dereverberation are not…

Sound · Computer Science 2024-07-12 Louis Bahrman , Mathieu Fontaine , Jonathan Le Roux , Gaël Richard

Ray tracing (RT) is instrumental in 6G research in order to generate spatially-consistent and environment-specific channel impulse responses (CIRs). While acquiring accurate scene geometries is now relatively straightforward, determining…

Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-03 Xikun Lu , Yunda Chen , Zehua Chen , Jie Wang , Mingxing Liu , Hongmei Hu , Chengshi Zheng , Stefan Bleeck , Jinqiu Sang

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

Sound · Computer Science 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Augmented listening devices, such as hearing aids and augmented reality headsets, enhance human perception by changing the sounds that we hear. Microphone arrays can improve the performance of listening systems in noisy environments, but…

Audio and Speech Processing · Electrical Eng. & Systems 2020-04-28 Ryan M. Corey , Andrew C. Singer

The increasing demand for spatial audio in applications such as virtual reality, immersive media, and spatial audio research necessitates robust solutions to generate binaural audio data sets for use in testing and validation. Binamix is an…

Sound · Computer Science 2025-05-05 Dan Barry , Davoud Shariat Panah , Alessandro Ragano , Jan Skoglund , Andrew Hines

We propose a novel approach for blind room impulse response (RIR) estimation systems in the context of a downstream application scenario, far-field automatic speech recognition (ASR). We first draw the connection between improved RIR…

In their everyday life, the speech recognition performance of human listeners is influenced by diverse factors, such as the acoustic environment, the talker and listener positions, possibly impaired hearing, and optional hearing devices.…

Audio and Speech Processing · Electrical Eng. & Systems 2021-04-02 Marc René Schädler

Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…

Sound · Computer Science 2026-03-02 Siyi Xie , Hanxin Zhu , Xinyi Chen , Tianyu He , Xin Li , Zhibo Chen

The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…

Multimedia · Computer Science 2023-08-21 Sung Jin Um , Dongjin Kim , Jung Uk Kim